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Since I never made it more than 2-3 levels/episode, and in multi I played and got to know the Red Light District best.. that's the one.
And yes, I suck at FPS games.
Post edited October 23, 2015 by blotunga
Red Light District (E1L1), but Death Row (E1L3) comes a very close second for its wicked sense of humour.

Personally, I find the level design just goes downhill after that. But then I've always found Doom's level design to be pretty bad as well. I hate the kinds of abstract design that dominated first-person shooters in the mid-90s. Say what you will about Call of Duty, one of the things that we can be thankful for is that it encouraged relatable, plausible environments.
Post edited October 23, 2015 by jamyskis
My favorite is Episode 2 Level 3: Warp Factor. It's the one with the secret bridge from the Star Trek: TNG series.

https://www.youtube.com/watch?v=lzswU3Qc2fA
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blotunga: Since I never made it more than 2-3 levels/episode, and in multi I played and got to know the Red Light District best.. that's the one.
And yes, I suck at FPS games.
Are you using eduke32? Enable WASD, vertical mouselook, crosshair, F6 quick save, F9 quick load, game is a breeze.
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Crosmando: Are you using eduke32? Enable WASD, vertical mouselook, crosshair, F6 quick save, F9 quick load, game is a breeze.
I tried the Megaton edition from steam, but yea, I still suck at it.
E4L3 Shop-n-bag
E3L3 LA Rumble (Best level for the game for deathmatch)
E1L2 Red Light District (Truly the best level design in any FPS ever.)
E2L3 Warp Factor (This level shows off a lot of Build engine features in cool ways and is also good layout with re-traversals... And mini-bosses appearing in places you already cleared).
Post edited October 23, 2015 by mqstout
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jamyskis: Red Light District (E1L1), but Death Row (E1L3) comes a very close second for its wicked sense of humour.

Personally, I find the level design just goes downhill after that. But then I've always found Doom's level design to be pretty bad as well. I hate the kinds of abstract design that dominated first-person shooters in the mid-90s. Say what you will about Call of Duty, one of the things that we can be thankful for is that it encouraged relatable, plausible environments.
THIS THIS THIS THIS THIS THIS
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tinyE: I like identifiable usable worlds to play around in. It's sounds silly but phones, light switches, fire hydrants, TVs, toilets, pool tables etc are a blast for me. Nothing against the Dooms and Quakes out there but you spend those entire games in some generic alien world that have NOTHING but generic alien design and bland window dressing.
This! I liked D3D because it gave me the opportunity to play in a believable level from a first person perspective. You could wreak utter destruction in cinemas, shops, on the street... Naturally, generic bland "dungeon" levels are the easiest to make because you can just paste the same two textures ad infinitum, whereas a believable world takes some handcrafting, with each zone being unique.
The first one. It was on a PS demo disc and I couldn't believe how great this game was. Until I bought it! :)