Gosh, that's a lot of my collection. How many steps removed does it need to be?
Still, first to mind is:
Starbound.
Starbound is painful. It's a space exploration pixelart game⋮that was designed during the
netbook boom.
And everything dearly suffers for it. It renders to SDL using raw CPU; no GPU aid. It uses the then popular "Client is Server" idea of player instances, &
so many of its systems are half baked ideas. Countless ideas are great on paper, awful in execution.
Space Stations are expensive; lack for customization & are ugly, mechs are poorly implemented & balanced, Bounty Hunting is a glorified goose chase, randomly generated weapons are often a complete diceroll, the story
suuuuuuucks & is illogical, the main missions are an insult, you can't even build your own ship without mods, there are planets you pointlessly can't land on, there's a fossil extraction minigame that can give you unwinnable boards, there's a tenant system that feels like they implemented it to ape on Animal Crossing (with none of the effort), a lot of the lore doesn't match the current canon,
and the developers have been struggling to get an Xbox port made in a timespan that stretches back to when the Vita was relevant. ――――――――――――――――――――――――――――――――――――――――――――
Animal Crossing: New Horizons Ye gods, this game could be a pantheon of greatness if the devs just
implemented some blindingly obvious quality of life features to make the game not feel like
such a chore. Instead of adding [SWEAR REDACTED] prom furniture. (Which isn't even much of a thing outside certain regions.)
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Cosmo's Cosmic Adventure This one is a very nostalgic game for me; one of my childhood. And at the start, it's actually pretty fun. 4-5 levels in, and the kid gloves suddenly come off. And they just keep it ramping up. For two more episodes of 9 levels each. Granted, you have unlimited lives and can save anytime, but it's still rude.
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Epic Pinball A couple of great tables, maybe an alright one and the rest are
trash. Physics limitations understandable for the era, but given they had 12+ tables, and only a couple of them get it right, it leaves a lot to be desired. But the few tables that stick the landing are fine times.
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Populous 3D/The Beginning The actual game, when you've got it running (curse you black box 90s 3D tech!) is great overall. But there are a
couple of scenarios that throw a complete spanner into the works. Like the Cage. Or the one where you have to actually protect another tribe. And the handful of timer based missions.