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Not posting this just to bump my thread, but the more I research it the more I'm finding classic PC games that used 75 FOV. Half-Life 2, Deus Ex, Bloodlines, Crysis, etc. On a 16:9 screen today that comes out to around 92, a far cry from 106. I've tried 92 in Prey and it certainly looks a lot better visually, though I feel very cramped because of what I'm used to.
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StingingVelvet: Not posting this just to bump my thread, but the more I research it the more I'm finding classic PC games that used 75 FOV. Half-Life 2, Deus Ex, Bloodlines, Crysis, etc. On a 16:9 screen today that comes out to around 92, a far cry from 106. I've tried 92 in Prey and it certainly looks a lot better visually, though I feel very cramped because of what I'm used to.
Its maybe the same as playing the old command and conquer in HD. The maker of the mod even warned me saying that the game becomes a lot easier then it was meant to be with the higher resolutions. Still if it works for you, i generally suck at shooters while i do enjoy playing them, might as well use something you feel good about instead of something awful the developers thinks you should feel good with
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Radiance1979: Its maybe the same as playing the old command and conquer in HD. The maker of the mod even warned me saying that the game becomes a lot easier then it was meant to be with the higher resolutions. Still if it works for you, i generally suck at shooters while i do enjoy playing them, might as well use something you feel good about instead of something awful the developers thinks you should feel good with
It's not really what the developer demands in this case, they offer a wide range of FOV options. It's more that for some reason the "fisheye effect" is more pronounced at 106 in Prey than it usually is, IMO. So I think 92 looks much better, but 106 feels much better to play (probably because it's what I'm used to).
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Radiance1979: Its maybe the same as playing the old command and conquer in HD. The maker of the mod even warned me saying that the game becomes a lot easier then it was meant to be with the higher resolutions. Still if it works for you, i generally suck at shooters while i do enjoy playing them, might as well use something you feel good about instead of something awful the developers thinks you should feel good with
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StingingVelvet: It's not really what the developer demands in this case, they offer a wide range of FOV options. It's more that for some reason the "fisheye effect" is more pronounced at 106 in Prey than it usually is, IMO. So I think 92 looks much better, but 106 feels much better to play (probably because it's what I'm used to).
Not what they demand, of course but, they also certainly do not want the fish eye effect to be the main outlook of the game. i thought fov was only implemented to deal with widescreen or multiscreen setups that look distorted when using the ' standard' settings. So fov is not so much a quality setting as it is a necessity on some devices, or at least in my world :)
When TotalBiscuit was alive, he said it depends on where you're sitting. If you're close to the screen you want a higher field of view, this is so the normal expectations/distortions doesn't get to you as much. When you're say 4-6 feet from the screen, the 90 degrees is probably optimal, while when closer 110-130 would probably be better.

I don't recall the difference in FOV for ratio of the screen, but it probably adds 15 degrees.
Its 105 for OpenArena and similar and 80 for iron sights.
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Radiance1979: Not what they demand, of course but, they also certainly do not want the fish eye effect to be the main outlook of the game. i thought fov was only implemented to deal with widescreen or multiscreen setups that look distorted when using the ' standard' settings. So fov is not so much a quality setting as it is a necessity on some devices, or at least in my world :)
As said above, if you sit close to the screen (like a PC monitor) then the super zoomed in FOVs can feel weird or even cause nausea. It's not just for ultrawide. PC games back in the day were usually 75-90 in 4:3, which is 90-16 in widescreen, but there are console focused games released today that are 65 in widescreen or even less.
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StingingVelvet: I'm not talking weird FOV extremes though. I know some people use those for multiplayer, but that doesn't mean a basic and normal FOV range from say 70-120 isn't a very important thing for a singleplayer game. There have been some games with FOVs I couldn't even play them in singleplayer, like Turok.
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timppu: Yeah I guess it is a bit hard for me to tell what would be the "correct" FOV for a certain FPS game, hence I just go with the default as I assume that is what the game is intended to be played. With the only online FPS game I play I touch FOV only so that I can see more, and because others are doing it too. Albeit, I did play TF2 quite a long time with the default FOV too and touched it only like a year ago.

I agree Turok felt oddly "cramped" where it felt like you were looking through a looking glass or something, but I guess enemies mostly appeared before the player IIRC, and gave lots of warning signs (sounds).
Games like TF2 grant higher FOV for widescreen ratios which give them a fake advantage.
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Radiance1979: Not what they demand, of course but, they also certainly do not want the fish eye effect to be the main outlook of the game. i thought fov was only implemented to deal with widescreen or multiscreen setups that look distorted when using the ' standard' settings. So fov is not so much a quality setting as it is a necessity on some devices, or at least in my world :)
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StingingVelvet: As said above, if you sit close to the screen (like a PC monitor) then the super zoomed in FOVs can feel weird or even cause nausea. It's not just for ultrawide. PC games back in the day were usually 75-90 in 4:3, which is 90-16 in widescreen, but there are console focused games released today that are 65 in widescreen or even less.
oke... its actually a bit hard to understand the whole discussion if your someone who, maybe managed to avoid those specific games, uses settings such as aspect ratio or these days integer scaling to avoid certain distortions or is simply too stumped off in sight or nervous wise to really get the problem but... i belief this could be a problem.

I did had a couple of times with some strategy games that i felt dizzy but most of the time this was in combination with bad health
Depending on game I would go 110 max or 100. Unreal tournament and Quake 3 arena go 120 full force no questions asked.

I personally do find 110 to be a perfect spot for me with super wide vision without that intense fish eye effect.
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DreamedArtist: Depending on game I would go 110 max or 100. Unreal tournament and Quake 3 arena go 120 full force no questions asked.

I personally do find 110 to be a perfect spot for me with super wide vision without that intense fish eye effect.
Fisheye effect is due to how it renders wide FOV. There are others ways it can be displayed. Maybe there will be an indie game to exploit this effect. I could think of a few uses.
There are also strange screens made to display the screen on a globe.
Post edited August 26, 2020 by §pectre
I mainly play Minecraft for games that let you change FOV, I generally use 80 or 70 tho minecraft settings do not sync with other games.
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aRealCyborg: I mainly play Minecraft for games that let you change FOV, I generally use 80 or 70 tho minecraft settings do not sync with other games.
Google says it uses vertical FOV, which is actually the best because you don't have to worry whether something is based on 4:3 or 16:9 or whatever else. Vertical FOV is constant. Anyway... 70 vertical is like 100 horizontal in 16:9.
Something that's not too low, because narrow FOV usually makes me sick