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I just want smooth gameplay that fills the player with a sense of fun and rewards them for their progression. I just want a well-written story that delves into character-driven and plot-driven storytelling. I'd like there to be no overt political agenda; on the contrary, I hope it sticks mostly true to Cyberpunk 2020's message about society's rapid decay, something that applies exceptionally well to today's world. I'm also hoping that Night City is as good of an urban exploration element as, say, Chicago was in Watch Dogs.

Oh, and I really hope they confirm that it'll still run on Windows 7. I'll probably have to 'upgrade' to 10 in the next few years but because I plan to do a dual boot of 7 and 10 (first time I've ever done that), I'm really putting that off as long as I can.
As I have no interest in the game (shock,horror) then it wont do nothing for me at all.
Well, I'd hope for the level of script writing as in Witcher 3, with lots of voiced npcs. One thing that would be amazing is having factions and being able to influence the outcome. Bit like Fallout New Vegas but more detail, corresponding interactions and reactions from factions.

Oh and for me personally, to be able to use companions to finish fights. I find I'm doing that with modded versions of other open world games. Totally useless in combat but I'm happy to just hang around and let the AI deal with threats.
I'm hoping for Deus Ex, but good.
You should be able to play a traditionalist or even a religious fundamentalist who hates all that modern technology with its gruesome body modifications and wants to bring it all down. Would be double awesome if you could play a heavily transphobic character (I assume sex-changing technology is a feature of the gameworld). Roleplaying needs real choices.
I literally don't have expectations for this game. It isn't the sort of thing currently on my radar.
Dynamic changes to the world based on the actions of my character visible on a small or large scale.

Consider my running the street and having an encounter with an NPC called Daria. I hold her up and she comes late to an important meeting. Her boss loosing a multi-million contract suspects that she sabotaged the deal. That being the case he sends out a raid squad to get back at her neighborhood which is situated in the poor quarters.

Since I don't know who she is I may learn about the raid only by jacking into a terminal reading the news
Visiting the quarters in time to become witness of the raid eventually
Visiting the quarters later on only to find many dead and wounded

Each outcome would offer unique opportunities to further branch into additional quests and quest lines shaping the world one way or another. Reading the news could lead me getting there as it's an ongoing action. Depending on my goals I could intervene and maybe gain something from it or further complicate the matter. Visiting the place in time I could get into the middle of a fight and would be forced to intervene even that wasn't what I had in mind at the time. Going there when it is over I would eventually learn what occurred and why. Maybe this would lead me to pay Daria's boss a visit or do something else.

This all beside whatever main or side-quests the game has to offer which usually ends up in checking off a list of tasks and trying to discover what else I have to do and what hasn't been done that needs to in order to progress and eventually see the end at some point in time.

So, basically what I expect isn't that the main story line changes based on my character, the tools and decisions, skills and what have you, but to have a real and visible impact outside of quests. This is what I would understand the game to be more dynamic as compared to TW3 for instance. Else, if it's just the story that's changing so not much different to TW3 or any other Open-World RP stuffed to the brim with side quests, hand-crafted or no. This is what I miss in most these open world games, where I could go literally anywhere, kill whoever I wish, but in the end it doesn't yield an interesting result. Except killing some quest related NPC which usually leads to auto failing a quest or quest line.

I don't expect it ending up being more than TW3. Of course CDPR will improve in some ways over it, more important would be to push the envelope just a little further. Not only make it an open world with dynamic main and side-quests, but make the world more dynamic without that having consequence on the story. High expectation which isn't likely to be in the game so I will contend with a very good game at least that's not just ticking off quests - dynamic or no - from a generic list.
Post edited August 17, 2020 by Mori_Yuki
Release be around 70gig in size and the day one patch be around 5-10gig, anything else is up in the air as far as I can see.
Post edited August 17, 2020 by thraxman