Posted November 14, 2019
low rated
Leroux: * Screenshots
* Genre
* Price
* Ratings / Reviews
* Gameplay footage on YouTube
* Short video reviews on YouTube (<10 min, ideally quick reviews of ~3 min)
I hardly ever watch trailers or even read the descriptions, and the title hardly plays a role in my decision either, unless it's something like "The coolest RPG", "You Have to Win This Game" etc. (which tells me the devs are not very imaginative and thought their game a joke).
A title like "The coolest RPG" only works if I trust the maker of the video to only use it to refer it to RPGs and not action games with RPG elements; even still, if the game is plot-heavy, it might very well be a no even if it is an actual RPG. * Genre
* Price
* Ratings / Reviews
* Gameplay footage on YouTube
* Short video reviews on YouTube (<10 min, ideally quick reviews of ~3 min)
I hardly ever watch trailers or even read the descriptions, and the title hardly plays a role in my decision either, unless it's something like "The coolest RPG", "You Have to Win This Game" etc. (which tells me the devs are not very imaginative and thought their game a joke).
Sarafan: First of all it's genre. I love cRPGs, especially the classic, isometric ones. When a game is a cRPG, I automatically consider it as a potential buy. Then it's pricing. I tend to buy games only when they're on sale. When I'm not decided whether to buy a certain title I read about it, watch screenshots and trailers. These can convince me to buy it. We don't have unlimited time to play all the games we want, so we need some selection criteria. The above are sufficient for me. :)
To me, when it comes to CRPGs, classic and isometric aren't really compatible; when I think of classic CRPGs, I think of games like Wizardry, Dragon Quest, and Wasteland, none of which are isometric. In fact, I actually prefer a simple overhead view to an isometric view. To me, isometric games started becoming common around the time that the games would no longer be considered "classic" the way I see it, plus there's the problem of having to constantly move diagonally, which is rather cumbersome, or worse, having to rely on pathfinding for all movement *shakes fist at Baldur's Gate*. Also, real-time-with-pause combat is a dealbreaker for me; I prefer the games to be either turn-based RPGs or full action games (possibly with RPG elements, but please don't call them RPGs).
Edit: Sarafan, I think you meant to say "its" rather than "it's" (which is shorthand for "it is"); I notice you made this mistake twice in your short post.
Post edited November 14, 2019 by dtgreene