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clarry: ...
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Matewis: Stalker has this incredibly annoying bug related to stealth. The stealth for me usually worked ok, but only on the first try. Once you alert enemies and load a save from a little earlier to try a stealth approach again, you will find that the enemies are still alert. That is, the save for some reason doesn't completely capture the state of the world. Even more weirdly, this problem seems to go away at some point in the mid game.

I think it's just one of the game's staples. It bugs out in extremely weird ways sometimes. It's gotten a lot better with the patches, but some weird bugs, that stealth one among them, remain.

Regardless stalker isn't to everyone taste. Personally I found it excellent, if a little flawed due to the bugs.
As for Stalker, I highly recommend the Zone Reclamation Project. It fixes a huge number of bugs and glitches.

There is also Sky Reclamation Project for Clear Sky.
Post edited October 04, 2020 by idbeholdME
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Matewis: Stalker has this incredibly annoying bug related to stealth. The stealth for me usually worked ok, but only on the first try. Once you alert enemies and load a save from a little earlier to try a stealth approach again, you will find that the enemies are still alert.
Yeah that's a separate thing but for stealth to be what I consider not broken, you should be able to sneak and hide even if the enemies are alert. This doesn't seem to work at all. If they're alert, they will see you in pitch black darkness and through bushes and foliage, even if you're low crouching and not making any noise. What happens to me a lot is I'm just reacting to muzzle flashes in the bushes and taking down guys that I never see. Likewise in the underground establishments.. the first one you enter, it's pretty much guaranteed that there's going to be a gunfight. What happened on my first attempt is that I was crouching in a pitch black room, I couldn't even see the sights of my gun and someone just walked into the room and shot me (without a light or anything). In games where I consider stealth to be working, you would've been hidden in the dark and the enemies would've been just looking around (alert but not aware of your location).

Speaking of noise, I also find that the enemies are very sensitive to it in some places. Like the very first place where you're likely to engage bandits in the game. Some guys hang out inside a building. You can walk by at night and they will hear you through the walls and rain!
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idbeholdME: As for Stalker, I highly recommend the Zone Reclamation Project. It fixes a huge number of bugs and glitches.

There is also Sky Reclamation Project for Clear Sky.
I'm doing Autumn Aurora. I found the vanilla gunplay to suck ass and it didn't seem like ZRP does anything to fix that. AA changes it completely to something I mostly enjoy (except for that lack of proper stealth).
Post edited October 04, 2020 by clarry
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clarry: I'm doing Autumn Aurora. I found the vanilla gunplay to suck ass and it didn't seem like ZRP does anything to fix that. AA changes it completely to something I mostly enjoy (except for that lack of proper stealth).
Yeah, ZRP focuses on bug fixes and QoL improvements while keeping the gameplay as close to the original as possible. Perfect for me since I always play through games the first time without any gameplay altering mods.
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morrowslant: Mr Robot. Someday I will get past that room with 4 different moving conveyor belt jumps that requires perfect platform jumping. Someday...
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Leroux: You actually had me so confused that I googled whether there is a Mr Robot game - and apparently there is a mobile game, but it seems to be more about hacking than about platform jumping. Is there a chance you meant Mr Shifty, instead? :D
It's this game. http://www.moonpod.com/English/about_mr.robot.php
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Leroux: You actually had me so confused that I googled whether there is a Mr Robot game - and apparently there is a mobile game, but it seems to be more about hacking than about platform jumping. Is there a chance you meant Mr Shifty, instead? :D
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morrowslant: It's this game. http://www.moonpod.com/English/about_mr.robot.php
Ah, I see. A completely different Mr. Robot, possibly predating the TV series. It looks vaguely familiar.

EDIT: Yup, I remembered correctly. I actually listed it myself in this archived thread, nine years ago, before GOG sold indie games. Weird blast from the past. XD
Post edited October 05, 2020 by Leroux
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BreOl72: Fun fact: Deus Ex (2000) was one of those games that I simply couldn't stop playing until I had finished it.
Can't remember how long it took me, but it wasn't longer than a few days (with some real life obligations in between).
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babark: Back nearer when it came out, or recently?
I played it in 2000 or 2001. So (almost) immediately after release.
Gothic: A GOGer who isn't here anymore gave me one copy, i'm still struggling with it though; i've heard it is kind of must-play, i've yet to find the motivation for it though. I'll come back to it at some point, i still have it installed...

Grim Fandango: I dropped it half-way; got distracted or something and never came back. I will, eventually...
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babark: Back nearer when it came out, or recently?
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BreOl72: I played it in 2000 or 2001. So (almost) immediately after release.
That is it, perhaps, then. I've realised that a lot of classics are a lot harder to play for the first time if you play them years on (when technology and design sensibilities have changed)
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Vythonaut: Grim Fandango: I dropped it half-way; got distracted or something and never came back. I will, eventually...
Actually playing the Remastered now, just finished year three tonight... There's a nice guide with both hints and full solutions, and so far just had to read the actual full solution twice (as in, for 2 puzzles), even if I checked hints several more times... Year 2 seems particularly tricky, with all the area to cover and all the possibilities if you get to trying everything in hopes something will work. But really don't want to think about playing it with the original controls, moving Manny around step by step and trying to see where he looked at something and figure out what it was and what to do with it. How did they think that was a good idea, I can't understand.
Post edited October 06, 2020 by Cavalary
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Vythonaut: Grim Fandango: I dropped it half-way; got distracted or something and never came back. I will, eventually...
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Cavalary: (..) But really don't want to think about playing it with the original controls, moving Manny around step by step and trying to see where he looked at something and figure out what it was and what to do with it. How did they think that was a good idea, I can't understand.
Well, different times i'd say, and lots have changed since then... By the way, I also play the Remastered -- didn't have the chance to play the original back then, even though i regularly saw it featured in all the top10 adventure lists of gaming magazines.
Well, I finished stalker last night. I feel like the last third of the game (red forest and beyond) was 90% wasted effort on the developer's part since at that point the game gave me very little incentive to roam around, do side missions and explore. It turned into a linear first person shooter and I pretty much just walked straight to the objective on these maps, shooting anyone that tried to stop me.

I did turn around in Pripyat, thinking I'd go back to the bar to sell some junk I had accumlated and maybe do another side mission.. but then I ran into a massive horde of bullet sponge dogs in red forest and figured nah it's not worth my time going back and returning once again. So red forest is where the endgame started for me, and gameplay turned rather different. Feels weird.
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clarry: Well, I finished stalker last night. I feel like the last third of the game (red forest and beyond) was 90% wasted effort on the developer's part since at that point the game gave me very little incentive to roam around, do side missions and explore. It turned into a linear first person shooter and I pretty much just walked straight to the objective on these maps, shooting anyone that tried to stop me.

I did turn around in Pripyat, thinking I'd go back to the bar to sell some junk I had accumlated and maybe do another side mission.. but then I ran into a massive horde of bullet sponge dogs in red forest and figured nah it's not worth my time going back and returning once again. So red forest is where the endgame started for me, and gameplay turned rather different. Feels weird.
STALKER it seems struggles with its endgame. The last part turns into this weird Call of Duty firefight, that thankfully isn't too long. Iirc up to and including the Red Forest I was still engrossed, with things only starting to slip a bit in Pripyat. The reactor room bit though I thought was incredible.

Clear Sky on the other hand has an atrocious end game through and through - with the Call of Duty imitation part seeming to drag on forever.