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Berserkarlos: Just wanted to point out that Gggmanlives actually has videos of those games in his channel, in case you wanted extra information.
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Elmofongo: Checked it out right now and also discovered that Witchhaven has a sequal, has it made any improvement especially ranged weapons?
I never actually played any of them, but from what I read the sequel has small improvements.
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DrakeFox: The video of Powerslave (Exhumed) must be the PS release though. I have Exhumed for PC and once running on the best graphics setting I can seem to find I'd compare it unfavourably to Doom 1 with regards to smoothness and graphical fidelity.
The guy that did the engine rewrites for Turok 1+2, first did Powerslave. That's the version from the clip. I think it's called Powerslave DX.

Edit: Actually it's called Powerslave EX(blog link). I think the download links were removed.
Post edited July 24, 2017 by MadalinStroe
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Smannesman: It happens nearly all the time that people post answers later than I do and yet they get quoted and thanked and I get ignored.
That actually make perfect sense, knowing how the forum functions in that regard.

When you see people have replied to you in the same thread, clicking on the "Forum Replies" arrow takes you to the last of those replies, skipping all the previous replies. That "Forum Replies" arrow took Elmofongo to InfraSuperman's message instead of yours, simply because his message was the last reply.

So my suggestion to you, don't be so fast. Take your time writing a reply, go make a cup of coffee or two, take the dog out, fly a kite... and try to be the last in the line. Then you get quoted and people remember you.

Don't be a ninja!
Post edited July 24, 2017 by timppu
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Elmofongo: As I made in a thread earlier I am getting into these 2D Sprite FPS games.
Is there something specifically about the 2D Spriteness that excites you?

I'm asking because I am the other way around. While I usually don't care that much for aging graphics and stuff, somehow getting now to those old "Build-engine" FPS games seems quite hard. I used to love Doom and Duke3D back when they were new, but ever since true 3D FPS games like Quake 1-2 or Unreal (or even Descent 1-2) became commonplace, I just couldn't really get back to those sprite FPS games.

It is something about the limitations how you can't look straight up or down, or how the view warps if you do that, or how they always have vertical autoaim... sorry, it just feels so fake nowadays for FPS games.

Outlaws was one game where I made an exception, for some reason I could see past its engine limitations in the emerging era of true 3D FPS games. Also, i really love the polygonal 3D engine remakes for e.g. Doom and such, I always felt they breath a new life to those old classics,
Post edited July 24, 2017 by timppu