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BlueMooner: Can we agree that games can relieve stress?
Yes, as well as cause stress, too. So if the thesis would be that they can calm aggressive people enough for them to not be a threat to others anymore, what's to stop anyone from concluding they can also cause peaceful citizens to run amok after several rage quits or heightened stress and tension levels due to hardcore shooter and platformer overdose or whatnot? ;)

Personally, I believe games are just games, no weapon, no cure. They can have beneficial as well as detrimental effects depending on who plays them, in what measure, and how those players generally react to things, but usually it has more to with the player than the game, and I just don't really think that they can truly change a person. But then again, that's not what you're saying either, so fair enough. Reduce certain urges, I don't know, maybe, it would make for an interesting topic of research. I'm not totally convinced that they couldn't also bear the risk of encouraging these urges in people who already have them, but I would love to be proven wrong.
Post edited September 23, 2020 by Leroux
Costing more than 20 bucks. :P
I dont like Cyberpunk did blood and gore. It just doesnt fit for the universe. It tains its name to be honest. Kinda hard to explain but its too "poilitical" for blood and gore. it reminds me of some damn africa.
Post edited September 24, 2020 by Cyberway
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dtgreene: I find that this reeks too much of colonialism, particularly with you given no choice in the matter.
Greedfall is set during a colonizing time and while you can choose to be nice or mean to the natives, you cannot choose to want to leave or not take their land. You can only insist they let you stay and be you be friendly to each other.
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dtgreene: As much as I like the first Etrian Odyssey, I think it crosses a border it shouldn't. (SPOILERS ahead)

Once you get deep enough in the dungeon, you encounter what are referred to as the forest folk, a tribe of people native to the forest that you are exploring. (For whatever reason, they do speak the same language as your party, or at least the first one you encounter does, but let's let that slide here.) A bit later, you are ordered to kill them so you can explore further into the dungeon, and to treat any you encounter like any other enemy; you are given no choice in the manner. Then you start encountering forest folk as normal enemies, then on 20F you have to slaughter forest folk F.O.E.s, then kill their guardian bird (a boss), in order to progress.

I find that this reeks too much of colonialism, particularly with you given no choice in the matter.
So you're forced to commit genocide? That's messed up.
In "I Am Not a Monster", one level requires you to massacre a lot of your unarmed shipmates because they "might" be controlled by aliens.
Games are in some ways, your imagination (or someone's) made real ... or in some kind of surreal context anyway.

So I don't know about you folk, but I have very little control over my imagination. Some of my dreams for instance are unbelievable, like they are from an alternate reality, and some just don't make any sense at all, even in the context of another reality.

My own personal view though, is that games are entertainment, and some clearly cross a line away from that, and to my mind they shouldn't ... not without prior warning anyway.

You can stuff agendas and propaganda and too much seriousness where the Sun don't shine ... likewise if things get too depressing.

Games should be fun, even if very challenging. Developers should never forget that.