Posted June 24, 2020
Except I described above how it's not. I'm not sure you understand what "closed" means. If you're using GOG for DRM-free but are somehow OK with Windows DRM, that's some fairly major cognitive dissonance you've got going on there. If you want Apple to stop bugging you about OS updates, uncheck one box in the settings and you never see update notices again. No unwanted or forced updates. Apple would prefer if you only run signed apps for safety reasons, but it's easy enough to ignore that if you want. And so on.
That's obviously false. There wouldn't be any Mac games on GOG, Steam, itch, etc. if that were true. The only thing I can think of is that you're confusing iOS with macOS. To be clear, we're only talking Macs here, not iOS devices. iPhones never used Intel CPUs.
Compatibility with software is awful on mac.
Compatibility is fine. It has less software, of course. Smaller market...not sure what else you'd expect. That's obviously false. There wouldn't be any Mac games on GOG, Steam, itch, etc. if that were true. The only thing I can think of is that you're confusing iOS with macOS. To be clear, we're only talking Macs here, not iOS devices. iPhones never used Intel CPUs.
Rather than use X/Wayland, it's their own special display compositor. Rather than a known API, it's Metal.
You left out the fact that they used OpenGL until recently. The reasoning is pretty clear though: they wanted to advance from OpenGL, Vulkan kept getting dragged out, they decided to do something themselves. Personally I'd rather they waited and used Vulkan, but it's understandable why they didn't want to delay at the time.