Well, maybe it took 'em a month to remove any possible existent DRM from the GOG version (I have no clue whether their game is DRM'ed on Steam).
Doesn't matter: so - 40 days later - and the chances for the second game getting released here on GOG are ruined already?
The 3 years and five months of possible revenue since then couldn't make up for that initial loss?
The vast majority of a games total income is made in the first month. It used to be something like 80%, though I'm guessing its a little less now, but not by much.
So yeah, a month is a huge deal.
Well, that doesn't evoke much confidence in GOG and the GOG user base, huh?
I mean...is GOG as a store simply too small to compete with the top dog?
Differently asked: are there too few GOG users to make up a significant revenue base?
Or...and this would be really harrowing
..are GOG's users so inpatient, that they rather bought on Steam (despite the
(possible) DRM there)
, than to wait for the (DRM-free)
This is what I keep saying about "choice"
People will buy a game where its available, for most people the platform or DRM solution is a secondary consideration.
If it does not look like a game is coming to gog (as in no coming soon, or gog logos on a games marketing material) most people will assume its going to be Steam only, just like the majority of the games. If they want to play the game, they'll get it on Steam.... even IF their preferred platform is GOG.
If GOG users all stood their ground and only bought on GOG, GOG would be in a much healthier position. But that's not how people are. In spite what the "No Steam, No Buy" people scream, people are buying Epic exclusives in the millions. Not because they're all gone "Look at this superior platform" but because its the only place you can play the game.
This is what I keep saying about the history of Steam. People didn't choose Steam, they chose to buy a physical disc to play a game and accepted Steam as a requirement. All the bells and whistles that Steam has came long after the death of physical media.
The verifiable fact is Divinity:Original Sin 2 sold 8% of copies via GOG.
That is a significant and viable market share.
Not compared to the rest 92%
8% of users in a billion dollar market is not insignificant.
The problem is of the 8% of PC Gamers that prefer gog, the majority will use Steam if it does appear a game is coming to GOG.
This isn't because they prefer Steam, its because for that game (like the vast majority of games) its the only way to play that game.
100 people in a room
8 prefer to use GOG
Super popular GameX4: "to the Xtreme" is coming out, but doesn't look like it will come to GOG, only Steam
6 or 7 of those 8 People will buy it on Steam.... even though they prefer GOG.
As I said. The problem GOG has, is that even though 8% of user prefer GOG, most will still use Steam if there is no other choice. Which actually means selling on GOG doesn't give an 8% extra sales, its 1%or2% at best.
Its worth noting IF GOG reduced their cut to less than 30% (which is the amount they are currently taking), then there would be far greater impetus for Devs to market their games on GOG, because 8% of GOG sales will be worth far more than 1-2% extra revenue they produce. Its something Devs have been saying about Epic, their 12% cut makes a huge difference even with the reduce numbers sold.