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New features, local currency option, new payment methods, store credit, and an updated look for!

For almost six years now we strive to bring you not only the best in DRM-Free gaming, but also to give you the greatest experience possible. To that end we're always looking for ways to improve our site and service. Today, we're rolling out a vastly updated version of our store with an improved interface, sleek new look, and lots of handy new features. Let's take a quick tour, shall we?

Video: Welcome to the fresher, better!

First of all we are giving you more DRM-free content: movies! We are starting with 20 documentaries about internet and gaming culture but we aim high! You can find more on this in the appropriate newspost, so let's focus on the other features we're rolling out.

We wanted to give you more choice as to how you pay for things on Now it's up to you if you want to pay in US Dollars, or in the currency primarily used in your country, whether it's the Euro, Pounds Sterling, Australian Dollars, or Russian Roubles. That's four new currencies supported by for your convenience. Still - the choice is yours, so if you want to stick to US dollars, just switch to it - you find this option at the bottom of each page. To make buying things at an even more flexible process, we're introducing some new payment methods: Sofort, Giropay, Webmoney, and Yandex.

All this also means that users for whom the local currency pricing has been enabled will have an option to select one of two different prices for each game in our catalog. Of course, we stand by the simple truth that $1 does not equal 1€, so a game with a $5.99 price tag will cost 4.49 Euro, 3.69 British Pounds, 6.49 Australian Dollars, and 219 Roubles respectively. $9.99 translates to 7.49 Euro, 5.99 Pounds Sterling, 10.89 Australian Dollars, and 359 Roubles. In a perfect world we would apply the same method of pricing to all of the games we offer. However, things are a little bit more complicated, and there are some games in our catalog that follow a different region-based pricing scheme. However, we wouldn't be if we didn't find a way to make right by the users who end up paying relatively more for such titles. Here's where the Fair Price Package comes in!

The Fair Price Package applies to all of the titles which we couldn't include in our standard pricing scheme. If you end up paying more for a game than its standard US Dollar price, we'll refund you the difference out of our own pocket. The refunded value will be added to your account in Store Credit in the currency of your purchase. That's right, no more gift codes, you'll be getting Store Credit that you can use to purchase anything on or partially pay for an item that's more expensive. More choice, ease of use, and less limitations!

Finally, the store has gotten itself a substantial visual revamp. We went for a fresh, mobile-friendly design that should make it even easier to find the games you want, notice the hot promos, and see what's new. The main page, catalog view, product pages, and checkout have been updated and also lay the groundwork for even more overhaul, coming within the next few months together with many of the GOG Galaxy features. We hope you like it!

PS. Unfortunately, we need to drop some titles from our classic catalog. In such cases, we always do our best to give you an advance warning and a last chance to purchase such games - preferably with a considerable discount. Check this news post to find out which titles are being removed from our catalog, when will it happen, and what parting discounts for them do we currently offer.
Post edited August 27, 2014 by G-Doc
I actually like the new layout. I would definitely reconsider adding the color back to the logo, though*. It's funny how Steam just got more colorful and GOG went the other way around and made everything grey. In any case, the layout for the main page is actually closer to Steam's, which I suppose is the point of the change since it still dominates the PC gaming storefront world.

Except for the logo, I like that the message seems to say this is all about the games, since it's all the (often really good) art from the releases what actually adds color to the webpage. The simplicity means you can focus on the images, which is what we're after here, in the end. I feel like it's much less cluttered than before, and it's easier to navigate also thanks to the bigger top menus.

I don't know, I think many GOGers have to sit back, relax, and take the changes in. I've skimmed through this thread and apart from the very valid complaints about stuff not working (which I'm sure will work eventually), most of the complaints are directed at the change itself, more than any real design flaws (of which my ignorant eye can see none - it worked for Steam until a couple months ago when it became swarmed with crap). We gamers are a weird lot - we're pretty conservative when it comes to stuff like this, but man do we demand originality from devs and want games to change all the time.

To those of you who seem to be really pissed off at this change, I really suggest taking a few steps back to process the change. because it's not as horrible as some of you are making it out to be. If you use Steam, you already know this layout. If you don't, then it's just something you can get used to, and it's not bad at all because it's easier to find what you want. Let go of the past design, I mean it was good, but I do think this is better for the kind of customer GOG is after, which is to say pretty much anyone who wants to buy a game, whether it's a hardcore player or a guy/gal whose sole game in his or her entire catalog is Tiny Town. So please, take your time to take the change in, and then we can start ironing out the details with a level head.

*OK I see the logo is not really grey but transparent, which is a nice little effect, but that's pretty much it.
P1na: [...]

For starters, con somebody tell me one good thing (just one, people) that came out of implementing this whole regional pricing thingy? And if the answer is Age of Wonders III, consider yourselves punched in the eye. It's been months since the original announcement, and to my knowledge there's been 0 positive consquences of ditching the flat pricing policy. The choice of currency, while appreciated, has nothing to do with the regional pricing itself.

HypersomniacLive: *cough* this *cough*
Yay! More expensive games!

On the plus side, I can now scratch Blackguards from wishlist. It had been staying there for a while, and I was beginning to feel guilty for not buying it. Now I don't want to buy it anymore.
It was terrible to see the screenshots of games.
Now they open in a new window or click mouse.
Not terribly convenient.
Previously, it was possible to scroll through the screenshots using the keyboard.
Again bluetext problems :(
high rated
Having had more time to think about it, I realised a fatal flaw with the new design compared to the old.

The old design, while I didn't like the dropdown menus for the navigation bar, at least really made me want to buy stuff. I felt like a kid again reading the back of a game box, looking up at the shelves, doing a head count arguing whether I can afford one or even two games, thinking long and hard which ones to get. The old design simply felt like a service by gamers for gamers.

Compare this with the new design. Everywhere I go, I feel like I have accidentally clicked a GoogleAd somewhere and ended up on a hastily thrown together "Congratulations! You are our 1,000,000th visitor!" page with blown up fonts and random stock photos (in this case shoddily displayed screenshots). I don't feel like buying anything. I feel like clenching my wallet closer in fear of a phishing scam. This new site does not look like a site by gamers for gamers. The new site looks like a first commission thrown together by a fresh out of school hipster with a Minecraft t-shirt who admittedly haven't played any games since Flappy Bird and spends most of his days writing hashtags for his instagram photodump.

My wallet is thankful now that GOG no longer is digital crack cocaine that made me go "It's only a couple of bucks, I'll give it a try because I'm in the mood!" though.

Another shameless plug:
Matruchus: Again bluetext problems :(
Don't complain ! At least you get a touch of colour on your screen ! :-(
Has anyone with a mobile device tried to use the 'remove' and 'move to wishlist' options from the cart or checkout? On my laptop they seem to depend on mouse hover (much as the old 'remove' button did, and still does on the personal wishlist), which seems odd for a redesign that's ostensibly better for mobile devices.

Edit: I see some adjustments are being made; besides the new 'move to wishlist' thing, the wishlist itself now correctly marks films as 'movie' rather than 'works on Windows', and Wasteland 2 no longer has a broken wishlist image (though it's missing a Linux logo).
Post edited August 28, 2014 by VanishedOne
Not a fan of the new game page layout. The organization needs work. I should be able to tell what the bonuses are or what the games about at a glance and the actual description should take center stage. It just feels odd that more space seems devoted to things few actually care about. Social functions, pricing, genre details, and requirements should not take up the entire right side of the page.

On another note goddamn do I hate the new trend where everything is flat, square, and sterile looking it is not easy to use at a glance and if the color scheme isn't well planned out it is fucking eye-strain city. It seems weird, all those years where software interfaces were moving towards various details (transparency, depth, accessible colors, etc.) and now all the sudden everything is flat, square, solid (in some cases eye-rapingly so) colors, and lacking in differentiating visuals.
newgog.jpg (141 Kb)
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tapeworm00: [...]
If you use Steam, you already know this layout. If you don't, then it's just something you can get used to, [...]
So, are you saying that getting used to eye strain and in turn to headache is a good thing?
All's cool but the Hogs of War link from the homepage sends me to Wasteland 2.
timppu: [...]

Having separate mobile and desktop sites is more work for GOG, which means they would have even less time to acquire the classic games that many people are moaning about.
HypersomniacLive: Are you seriously suggesting that the GOG staff tasked with web design is also involved in the process of acquiring games and that if they their web design workload increased it would negatively affect the process of signing games?

Because the job openings here make it pretty clear that it's not the case.
You could be right. Which could also mean that having newer games and movies on GOG doesn't affect the ability to get classic games to the site.

After all, some of the moaners even suggested that the web site redesign and the Galaxy client development must have eaten resources from GOG to get more classic games.
truhlik: Is it only my feel that the new version of GOG is slower than the old one?
No no, it's only your feel, it's "fresher" and of course "better" now ;)
While the new look is not an improvement you did not mess up as hard as most websites, who decide they need a facelift just for the sake of it. GoG is still usable although it will take some time until I get used to it.
I just saw this on the game page. What the hell are the facebook and twitter shit links doing on the game description page. Get rid of them now or move them somewhere else - even Steam does not force us with these things. Just make a share link and be done with it - its really annoying.
Post edited August 28, 2014 by Matruchus
Matruchus: I just saw this on the game page. What the hell are the facebook and twitter shit links doing on the game description page. Get rid of them now or move them somewhere else - even Steam does not force us with these things.
They've always been there even in the old version of the site :)