Posted June 28, 2020


I'll mention GOG's "one client to manage everything" pitch again because it's directly aimed at those two things, rather than preaching DRM free to people who don't give a shit.
I think some people who are very old-school miss the old days - when all you needed was a game-disc(s) from retail in the box, a CD/DVD drive, and you hoped the game was DRM-FREE already (like say retail copes of Venetica) or grabbed a patch online somewhere that removed the DRM-check (see retail copies of Beyond Divinity, protected by StarForce - but had a patch to remove the DRM-check). You never needed a game-client like Steam, Galaxy, or any of that stuff.
I think some people here on GOG like that they don't have to install Galaxy or use Galaxy.
What's nice is: Galaxy is optional. You don't have to use it in most instances, if you don't want to.
GOG is the only of the few main services still around today that offers DRM-FREE downloads/installers from the web browser. Though, it still is DRM, in a sense - as you do get a connect to the Internet, get a GOG account, you have to sign into your GOG account, download the installers, and whatnot one first time - so that you can keep them and not need the Net again for that game.
Once you have the installers and/or back-up your actual game-folder from GOG - for that game, you might never need GOG again, unless you need an update. Even then, you can grab updates via your GOG account via downloaders in the form or a patch or the full game (if they make sure re-download the entire game as a "patch") or let Galaxy do the updating.
Me, I go where the games go. So if a company won't remove DRM on a version (like say a Steam-version), I might - if I love the game enough or need to play it offline again at some point - maybe I'll re-buy it somewhere there's no DRM attached to it.