Posted November 25, 2023
I've just noticed a trend in a specific type of RPG, in which wands exist as a weapon that:
* Allows for ranged attacks
* Are typically used by mages rather than fighter-types
* Don't have ammo limits (though, for this topic, I'd accept one that has limited ammo, as long as said ammo is easy enough to get to allow it to be used as a primary weapon; in particular, if arrows are unlimited, than wand charges must be)
* Can be equipped as the primary weapon, and can therefore be used with the basic attack command as easily as a melee weapon or bow would be
Now, looking at the games where I've seen this, or at least read that they're present, we get:
* Ultima 4 (though note that the only Wand is expensive, and hence is a late-game weapon, though it's stronger than any other ranged weapon)
* Queen's Wish series
* Nox Archaist
* Realms of Antiquity
Now, looking at these games, it's evident that they're a specific type of RPG, and that type is not JRPG, nor is it modern-style WRPG. Rather, these are RPGs that:
* Have tactical combat (so that the ranged nature of wands means something)
* Are turn-based, and not just in battle (although Ultima 4 does have the moongates working in real time for some reason)
* Are overhead view tiled maps (in particular, not isometric)
* Only one of these games (Queen's Wish) will run on a modern PC without emulation (remember that Nox Archaist and Realms of Antiquity are really games developed for vintage computers and whose "PC" releases are just the game packaged with an emulator)
So, any thoughts on this? Or, any games where wands work like this, that aren't like the games I mentioned above?
(By the way, the concept is similar to the concept of cantrip spell as primary attack; this is seen in many other Spiderweb Software games (Geneforge and Avadon), as well as in Solasta and Baldur's Gate 3. The difference is that it's a spell rather than a physical weapon that's used, and therefore doesn't get equipment upgrades.)
* Allows for ranged attacks
* Are typically used by mages rather than fighter-types
* Don't have ammo limits (though, for this topic, I'd accept one that has limited ammo, as long as said ammo is easy enough to get to allow it to be used as a primary weapon; in particular, if arrows are unlimited, than wand charges must be)
* Can be equipped as the primary weapon, and can therefore be used with the basic attack command as easily as a melee weapon or bow would be
Now, looking at the games where I've seen this, or at least read that they're present, we get:
* Ultima 4 (though note that the only Wand is expensive, and hence is a late-game weapon, though it's stronger than any other ranged weapon)
* Queen's Wish series
* Nox Archaist
* Realms of Antiquity
Now, looking at these games, it's evident that they're a specific type of RPG, and that type is not JRPG, nor is it modern-style WRPG. Rather, these are RPGs that:
* Have tactical combat (so that the ranged nature of wands means something)
* Are turn-based, and not just in battle (although Ultima 4 does have the moongates working in real time for some reason)
* Are overhead view tiled maps (in particular, not isometric)
* Only one of these games (Queen's Wish) will run on a modern PC without emulation (remember that Nox Archaist and Realms of Antiquity are really games developed for vintage computers and whose "PC" releases are just the game packaged with an emulator)
So, any thoughts on this? Or, any games where wands work like this, that aren't like the games I mentioned above?
(By the way, the concept is similar to the concept of cantrip spell as primary attack; this is seen in many other Spiderweb Software games (Geneforge and Avadon), as well as in Solasta and Baldur's Gate 3. The difference is that it's a spell rather than a physical weapon that's used, and therefore doesn't get equipment upgrades.)