Hi REDVWIN, thanks for the necro! I had all but forgot about this thread. Turns out you were spot on with you prediction of cheap consoles being the driving force.
Still, back then, nobody predicted that Oculus would end up dropping the PC platform and aim for an android based console. I mean, when I bought my CV1, I thought the worst would be some annoying social features which I could opt-out off.
Back in 2016, I said.
Some Gamers are directly hostile toward VR-gaming, and argues that off-VR is the only way to play.
Turns out that the grand flame war wasn't between flatscreen and VR users, but rather between PCVR users dissatisfied with Oculus abandonment of the PC platform, and PCVR users who are happy about it for whatever reason. Oh, and then there were some cold air between 40+ PCVR gamers and kids on Quest being loud in multiplayer games.
I didn't predict VR workout would be a success, or the sub
https://www.reddit.com/r/VRtoER/
Hardware-wise, I don't feel that VR has evolved all that much. If anything, the Quest is pretty much a downgrade. On the other hand, it has really come a long way when it came to software. I remember back when every cheap VR tech demo got a positive review because newbies were amazed seeing something in VR, and the rest of us were thankful for any new release. Today, we have VR experiences that are actually great, some of it things which simply couldn't work on a monitor. AYAHUASCA, BEAT SABER, BLASTON, ELEVEN TABLE TENNIS, GLADIOS, IN DEATH, X-FITNESS
Darvond: 1) It's literally antisocial. So it's untenable for parties, social gatherings, and having friends over.
I don't know about that bit. There's plenty of online multiplayer VR games, BLASTON beeing my favorite, and also local multiplayer games like KEEP TALKING AND NOBODY EXPLODES.
I don't think there's anything stopping VR from becoming mainstream, other than lack of exposure. As much as I hate Quest, it's still one heck of a buy, if you set it up to work as PC HMD.
But I'm unsure what the future has in store. The quest has meant some growth, but some VR titles has been downgrated to fit on the Quest, and I fear that the medium may turn out more shallow with freemium pay-to-win Roblox clones. The Quest already has forced Facebook login, and they have pretty much said they may be put ads in too.
The positive side of the Quest is that it may force the developers to no longer rely on killer graphic, and instead use raw design to raise immersion.
I have a pretty solid backlog of VR games, enough for several lifetimes, but I still hope the medium will evolve. I was so full of hope back in 2016, because there were finally some part of contemporary society which I didn't actively hated. And now I'm kinda turning into that grumpy old man again, whining about how today, VR isn't what it was back in the days, when I wasn't young either. But one thing I learned with this thread, is that I'm quite hopeless at predicting stuff, so I'm geniouly curious what the future holds.