Posted March 26, 2016
Fenixp: Well, Doom 1 and 2 had levels designed purely to convey great gameplay, whereas Doom 3 is trying to be a lot more believable. That's why monster closets don't work so well anymore.
That and the fact that Doom 1+2 had a lot more variety in HOW they did monster closets, and had more tricks than JUST monster closets. It's really incredible how Id's level design went from a 10 to a 5 as soon as Romero left. Just compare Quake I with Quake II. Doom 3 is still a lot of fun, though. Best singleplayer game Id's made since Quake.
It absolutely WAS trying to be frightening. That's what scary looked like back in the early 90s.
Post edited March 26, 2016 by jefequeso