grimwerk: Dungeon Master?
That looks interesting.
Well, your avatar looks suspiciously like an edible item from a weak enemy from that game that can't hit characters with high Wisdom.
Too bad Chaos Strikes Back didn't get a DOS release (but, of course, there is CSBWin).
grimwerk: Dungeon Master?
That looks interesting.
advancedhero: XD
Really though, that game is sweet.
I actually like its growth system better than those of similar games.
For comparison:
Dungeon Master: Gain experience to one of 4 classes based on your actions; no need to kill enemies for experience. When you get enough, you level up in that class. Multiclassing is really easy and can be done at any point in the game.
Eye of the Beholder: Gain experience by killing enemies. When you get enough, you gain a level in the class you chose at character creation. Multiclassing, while possible, must be done at character creation; you can't have your high level fighter learn a little magic on the side. (The dual-class rule from AD&D is not implemented here.)
Legend of Grimrock: Gain experience by killing enemies. When you get enough, you gain a level in the class you chose at character creation, and you gain skill points to spend on the class's skills. Multiclassing is not possible. It is possible to screw up a character by spending skill points poorly, and there is no respec. (This would have been better if you could at least raise your class's skills by use rather than spending level up skill points.)