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jsjrodman: I'd imagine sometimes it comes down to no one really knowing where all the records are of rights and etc. for games from 20 years ago, and the motivation to do the research not being high enough.
Nah, GOG-HQ has a "special"-unit ("Business Development") for these cases, they get paid to do exactly that (all day?): searching for right-holders & trying to motivate them to release on gog.com. :)
I can imagine it now... Jazz Jackrabbit, Holiday Hare, and Jazz 2 all available on GOG with Alexander Brandon's amazing music as additional, downloadable goodies. Just thinking about the possibilities gets me teary-eyed.

Oh, and serious bonus points go to GOG if they could obtain the rights to the Jazz 3 prototype.
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grimwerk: Dungeon Master?

That looks interesting.
Well, your avatar looks suspiciously like an edible item from a weak enemy from that game that can't hit characters with high Wisdom.

Too bad Chaos Strikes Back didn't get a DOS release (but, of course, there is CSBWin).

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grimwerk: Dungeon Master?

That looks interesting.
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advancedhero: XD

Really though, that game is sweet.
I actually like its growth system better than those of similar games.

For comparison:

Dungeon Master: Gain experience to one of 4 classes based on your actions; no need to kill enemies for experience. When you get enough, you level up in that class. Multiclassing is really easy and can be done at any point in the game.

Eye of the Beholder: Gain experience by killing enemies. When you get enough, you gain a level in the class you chose at character creation. Multiclassing, while possible, must be done at character creation; you can't have your high level fighter learn a little magic on the side. (The dual-class rule from AD&D is not implemented here.)

Legend of Grimrock: Gain experience by killing enemies. When you get enough, you gain a level in the class you chose at character creation, and you gain skill points to spend on the class's skills. Multiclassing is not possible. It is possible to screw up a character by spending skill points poorly, and there is no respec. (This would have been better if you could at least raise your class's skills by use rather than spending level up skill points.)
Post edited September 15, 2015 by dtgreene
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dtgreene: Legend of Grimrock: Gain experience by killing enemies. When you get enough, you gain a level in the class you chose at character creation, and you gain skill points to spend on the class's skills. Multiclassing is not possible. It is possible to screw up a character by spending skill points poorly, and there is no respec. (This would have been better if you could at least raise your class's skills by use rather than spending level up skill points.)
I agree that Grimrock bungled leveling. In most other aspects, it's a great tribute to Dungeon Master. Having to plan your characters entire progression from the outset really spoils the mystery of it all, though.

You've just been doomed-- thrown down into a dungeon labyrinth wearing only a loincloth. What will you do for food? Or the more pressing need for a light source? What was that scraping noise? But first things first. Sit down and consider how much dexterity you'll need by level 13.

Is Grimrock II an improvement in this respect?
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dtgreene: Legend of Grimrock: Gain experience by killing enemies. When you get enough, you gain a level in the class you chose at character creation, and you gain skill points to spend on the class's skills. Multiclassing is not possible. It is possible to screw up a character by spending skill points poorly, and there is no respec. (This would have been better if you could at least raise your class's skills by use rather than spending level up skill points.)
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grimwerk: I agree that Grimrock bungled leveling. In most other aspects, it's a great tribute to Dungeon Master. Having to plan your characters entire progression from the outset really spoils the mystery of it all, though.

You've just been doomed-- thrown down into a dungeon labyrinth wearing only a loincloth. What will you do for food? Or the more pressing need for a light source? What was that scraping noise? But first things first. Sit down and consider how much dexterity you'll need by level 13.

Is Grimrock II an improvement in this respect?
Grimrock 2 completely changed the skill system. Now they for one thing have new classes and races, but the main leveling difference is that your points you get go directly to improving that skill, rather then building up points to unlock a new ability, so there are only a few tiers in each skill, but each make a huge difference. Also, any class can upgrade any skill, making classes a ton more versatile; ie you can give your mage the accuracy skill, or maybe give you fighter a level in fire magic. I highly reccomend LoG 2 if you thought the original was good; they did improve it.
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advancedhero: Grimrock 2 completely changed the skill system. Now they for one thing have new classes and races, but the main leveling difference is that your points you get go directly to improving that skill, rather then building up points to unlock a new ability, so there are only a few tiers in each skill, but each make a huge difference. Also, any class can upgrade any skill, making classes a ton more versatile; ie you can give your mage the accuracy skill, or maybe give you fighter a level in fire magic. I highly reccomend LoG 2 if you thought the original was good; they did improve it.
Aha, that sounds much tastier. Thanks for the description, Hero. I'll buy it when I have some free time to play.
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advancedhero: Grimrock 2 completely changed the skill system. Now they for one thing have new classes and races, but the main leveling difference is that your points you get go directly to improving that skill, rather then building up points to unlock a new ability, so there are only a few tiers in each skill, but each make a huge difference. Also, any class can upgrade any skill, making classes a ton more versatile; ie you can give your mage the accuracy skill, or maybe give you fighter a level in fire magic. I highly reccomend LoG 2 if you thought the original was good; they did improve it.
That sounds interesting, but I can't get Legend of Grimrock 1 to be playable on my computer (I just get a blank screen with a mouse cursor and music), so I am hesitant to get the sequel. (I run Linux with Intel CPU and GPU)
Oddworld: Munch's Oddysee and Heart Of Darkness, would be great additions!
(Voted ^^)