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I recently played VtMB for the first time, and loved it (mostly... Warrens anyone?)

I absolutely loved the Ocean House Hotel in Santa Monica, but thought it could be creepier with a different soundtrack. So, I ended up doing an alternative soundtrack to it.

It's only 3:20 long:
https://youtu.be/YY_6iL79Vzk

"Enjoy"

P.S. My save was after I'd restored power, so I couldn't get footage from when first entering the building, sadly.
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ThatGuyWithTheThing: I recently played VtMB for the first time, and loved it (mostly... Warrens anyone?)

I absolutely loved the Ocean House Hotel in Santa Monica, but thought it could be creepier with a different soundtrack. So, I ended up doing an alternative soundtrack to it.

It's only 3:20 long:
https://youtu.be/YY_6iL79Vzk

"Enjoy"

P.S. My save was after I'd restored power, so I couldn't get footage from when first entering the building, sadly.
Not bad and certainly effective in the creepiness department but I'd say it's a little too in-your-face/overbearing for that particular segment that's just about exploring the rooms of an old abandoned building (while getting things thrown at you by an invisible force) in relative "peace".
I don't know - sounds like something that would better fit the later part where you're more on the edge because of the hotel being set ablaze by (ghost) fire, ceilings/floors collapsing, ruptured pipes breaking through the walls, etc?

Regarding the warrens I must be one of the very few that have no problem with them whatsoever. They're just part of the experience of playing a nearly 20 year old game with some suboptimal designed levels. Nothing to get hung up about.
You know that the optional Plus version of Wesp's Unofficial Patch (which is integrated into the GoG version) lets you skip that whole section I think by interacting with a computer modded in and placed somewhere right before the level transition?
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Swedrami: Not bad and certainly effective in the creepiness department but I'd say it's a little too in-your-face/overbearing for that particular segment that's just about exploring the rooms of an old abandoned building (while getting things thrown at you by an invisible force) in relative "peace".
I don't know - sounds like something that would better fit the later part where you're more on the edge because of the hotel being set ablaze by (ghost) fire, ceilings/floors collapsing, ruptured pipes breaking through the walls, etc?
Hm, you're right. I should have kept on recording. And maybe the basement section, as well.

Thanks!
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Swedrami: Regarding the warrens I must be one of the very few that have no problem with them whatsoever. They're just part of the experience of playing a nearly 20 year old game with some suboptimal designed levels. Nothing to get hung up about.
You know that the optional Plus version of Wesp's Unofficial Patch (which is integrated into the GoG version) lets you skip that whole section I think by interacting with a computer modded in and placed somewhere right before the level transition?
I got tired of the warrens at some point. I just sped through them without fighting anyone. As for the computer, yeah, I totally missed that, but for a first playthrough, I'd rather go through it at least once.
Post edited June 02, 2022 by ThatGuyWithTheThing
Nice work! You really nailed the eeriness and haunting atmosphere, but for the Santa Monica hotel I do agree with Swedrami that a more quiet track suits it better.

As you can see on my forum title, I might be somewhat of a fan of the game.. :)
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Random_Coffee: Nice work! You really nailed the eeriness and haunting atmosphere, but for the Santa Monica hotel I do agree with Swedrami that a more quiet track suits it better.

As you can see on my forum title, I might be somewhat of a fan of the game.. :)
Maybe I'll rework the track to start off eerily and then work into the "explosion" after the fire part.

Thanks for your comments, btw! I'll try and improve it.
Post edited June 03, 2022 by ThatGuyWithTheThing
i appreciate the efforts of the community in keeping the game up to date with patches that improve the experience almost 20 years later.
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ThatGuyWithTheThing: .
First, thanks for sharing your work!

Second, I agree with others that it's too loud. I think the main theme of the OH is one of suspense. IS there anything here... or anyone? Can they hurt us? What was that??

We're still new to undeath, were only just informed by Therese that other things share the night with us (what are they?), so we don't know what's in here, let alone what they can do to us (as we're still even learning about ourselves). The point of this is that, to me, suspense, wariness, unease and apprehension are the themes of the house, and the music should reflect that. We're new to the world of night, and very new to other supernaturals.

I suggest more ambient and background tones than clearly recognizable and in your face "music". No beat, no rhythm, no clear pattern. Just things on the edge of hearing. Whispers perhaps? Occasional dischordant notes? A vaguely off-kilter string of sounds that you don't really notice, but sets your nerves/heartbeat off. I think the primary thought of the player should be on exploration of the hotel, NOT music, so it has to be ambient, has to be in the background.

Just my three cents.