Posted February 01, 2019
Highlights:
* Relay servers provided by Valve, free of charge for any game released on Steam (opt-in, price is essentially included in the 30% tax). Developers can either proxy to their own game servers or use Valve-provided dedicated ones (only for Valve-approved developers at the moment).
* Servers are "hidden" from the outside world, players can no longer know their IPs and connect directly
* Free of charge DDoS protection included as well
* All connections are routed through Valve's backbone, which provides lower pings and higher speeds and throughput
* Platform-independent account identity support (Xbox Live, Steam, PSN, etc.)
* Beta only at the moment. Developers should not use this in the production environment until all the functionality is shipped
https://www.reddit.com/r/Games/comments/am2d8y/steam_networking_sockets_for_multiplayer_games/ * Relay servers provided by Valve, free of charge for any game released on Steam (opt-in, price is essentially included in the 30% tax). Developers can either proxy to their own game servers or use Valve-provided dedicated ones (only for Valve-approved developers at the moment).
* Servers are "hidden" from the outside world, players can no longer know their IPs and connect directly
* Free of charge DDoS protection included as well
* All connections are routed through Valve's backbone, which provides lower pings and higher speeds and throughput
* Platform-independent account identity support (Xbox Live, Steam, PSN, etc.)
* Beta only at the moment. Developers should not use this in the production environment until all the functionality is shipped
Probably another step away from DRM-Free multiplayer but as a service it seems pretty good.
Post edited February 01, 2019 by Pheace