Posted September 30, 2019
low rated
BigBobsBeepers: Would such a system require any resources on gog's end to complete such trades and sales between users?
Ultimately it's an entry in a SQL database. Removing a line and adding a line, or changing the ID of the owner is all it would really take. If it's coupled with some type of receipt in the system (rather than currently owned games) it might need an extra step. As for gog to facilitate trades... Other than some type of verifying that the person actually has the game in the first place and a few checks/steps. I'd assume you could only 'give' a game. Though if there was some type of confirmation the game is locked and waiting some.. automated email then that might facilitate online transactions.
Perhaps transferring 1:1 wallet to wallet transactions (between users) in exchange for xyz game; That would be quite safe probably as long as both sides say they agree on trading the games. That would keep scammers promising a new game, but never actually giving the game after getting the money.
Hmmm... An arbitrary rule of you can't trade a game under a month old. This would keep you from say using a stolen credit card, purchasing a game, then immediately selling it (though such a slow process it wouldn't be very profitable doing that vs in bulk and as keys)