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Zombasite, a free content update is now available, DRM-free. Celebrate Zombasite’s anniversary with -75% off until August 28th, 1 PM UTC.

This week Zombasite is celebrating its 3rd birthday! To make it even sweeter we prepared a huge update as well as a special sale for Zombasite and Zombasite: Orc Schism - both games are -75% off for the next week on GOG!

This huge patch improves graphics a lot by adding shadow mapping, increases performance quite a bit, fixes several crashes, and fixes a ton of other more minor issues (more than 200 changes).
So... what is this game?
Has anyone played i/is it good?

New big patch too eh.
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pkk234: Has anyone played i/is it good?
There are some reviews on the game's page...click on "Witten by...verified owners", and you get your answer.

(1x 1 Stars /1x 2 Stars / 3x 4 Stars / 2x 5 Stars)

Edit: oh, and there's a demo, too: https://www.gog.com/game/zombasite_demo
Post edited August 21, 2019 by BreOl72
I love that you can just turn the zombies off.
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pkk234: So... what is this game?
Has anyone played i/is it good?
Basically, like any other Soldak game (Din's Curse, etc...), a diablo-like in a highly dynamic world where enemies form factions, seek their own objectives, bosses level up, can defeat other bosses, and a number of events can happen even without the player's inteference... It can be really interesting and surprising if you haven't played any other game from the same company, but somewhat they have failed to achieve some visible evolution in their games. They all share a very similar UI and graphics look outdated (Maybe this patch improves that, I should take a look at it)
high rated
There's a lot of asset reuse between Soldak games, but the emphasis is different. First of all, you should buy Drox Operative, as that game is generally considered to be a masterpiece and looks completely different than the others. It's the one that stands out and it's excellent.

In the fantasy ARPG space, Soldak has essentially 2 designs: one is a clan oriented game, where you do some town management and compete against other clans. The other is a simpler design, with emphasis on fixing the trouble of one town, or one dungeon, but giving more character customization. The first design was started in Depths of Peril and was updated in Zombasite. The second started with Din's Curse and was updated in Din's Legacy, which is about to come out of Early Access.

Both designs involve dynamic realtime quests that aren't really matched by any other game. The clan design also focuses on NPC clans that fight against you or help you out.

And while Zombasite has zombie in its name, it has very little to do with zombies. They do feature in the game, but they're a minor attraction. It's really just a sequel to Depths of Peril.
Hmm, I never heard of this game before for some reason. Well, time to fix that.
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Bluddy: First of all, you should buy Drox Operative, as that game is generally considered to be a masterpiece and looks completely different than the others. It's the one that stands out and it's excellent.
I do like Drox but when I have known Din's Curse I've found it probably the best Soldak game so far. Yes, Drox looks different but it's just that 'clan-based' game again, only put in the space. And it often (all the time, in fact) feels quite chaotic and hectic (even with Drox involvement set to minimal).
Din's Curse IMO is better suited for the first acquaintance with Soldak style of game design.

Oh, and thanks for this update, Steve. Waiting for Din's Legacy appear here impatiently.
Post edited August 21, 2019 by Flagris
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pkk234: Has anyone played i/is it good?
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BreOl72: There are some reviews on the game's page...click on "Witten by...verified owners", and you get your answer.

(1x 1 Stars /1x 2 Stars / 3x 4 Stars / 2x 5 Stars)
That's such a wide range of opinions (and by such a small number of people) that I would say that it's not actually an answer.

A better statistical sample is on steam, where 127 people's average rating was 79%, labeled as "Mostly Positive".

The steam audience may have different tastes than the gog audience, of course; you never know.

I'm going to buy it, myself.
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pkk234: New big patch too eh.
It's great when a company continues to update a 3 year old game.
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Lone_Scout: Basically, like any other Soldak game (Din's Curse, etc...), a diablo-like in a highly dynamic world where enemies form factions, seek their own objectives, bosses level up, can defeat other bosses, and a number of events can happen even without the player's inteference
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Bluddy: Soldak has essentially 2 designs: one is a clan oriented game, where you do some town management and compete against other clans. The other is a simpler design, with emphasis on fixing the trouble of one town, or one dungeon, but giving more character customization.
Fantastic descriptions, thanks to you both!
Post edited August 21, 2019 by faroot
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Flagris: I do like Drox but when I have known Din's Curse I've found it probably the best Soldak game so far. Yes, Drox looks different but it's just that 'clan-based' game again, only put in the space. And it often (all the time, in fact) feels quite chaotic and hectic (even with Drox involvement set to minimal).
Din's Curse IMO is better suited for the first acquaintance with Soldak style of game design.
Din's Curse is my personal favorite as well. I think the design is super tight there. However, I recognize that Drox is really good at what it does, and there are some design choices that make Drox superior to the other clan-based designs:

* The fact that you're NOT the leader of a faction makes a huge difference. You cannot exploit the AI to overwhelm your opposition. You're always a small fish manipulating the galaxy rather than just generically trying to expand. You always have to rely on other races, and watch what they're doing. I do think the game could use better ways of observing what those races are doing, but nevertheless, this is a wonderful design choice.
* Tying skills to items automatically fixes the biggest problem with Soldak ARPGs, which is their skill balance. You'll get to switch between multiple skills as you upgrade.
* Space games look better on a low budget. There's no background to render, and no animations since ships just rotate and move about. This makes it much easier for small devs to compete. There's a reason Indies love to make space games, and this is it.
* Making enemy 'bases' aka planets small, and putting them all on the same map as the solar system, is much more interesting than having a 'base map' in the fantasy Soldak ARPGs. It means that colonized solar systems, which contain planets and therefore potentially many alien bases, can be much easier or harder, depending on your relationship with those races. It means for example you can bring monsters over to planets to wreak havoc. This makes bases much more dynamic. It's an abstraction that has huge positive gameplay repercussions.
* The ability to help or hinder different races using quests and deliveries is terrific, and unique to this game.

The main down sides vs something like Din's Curse:
* Monster enemies are hard to remember and are more forgettable.
* Moment-to-moment fighting in general, while cool looking, isn't as visceral as when you fight hand-to-hand.
* The quest system isn't as effective in Drox, because you're not assisting your own race. You need to really care about a race for them to mean as much.
Post edited August 22, 2019 by Bluddy
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Flagris: Oh, and thanks for this update, Steve. Waiting for Din's Legacy appear here impatiently.
Interesting, I hadn't even noticed their release of Din's Legacy (Sep 17 2018 $19.99 but not on gog), thanks for mentioning it.

And here I thought that buying Zombasite would complete my Soldak collection! Harumph, they have foiled me.

Hopefully, once it comes to Gog it will also be on sale by then. :)

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Bluddy: r, I recognize that Drox is really good at what it does, and there are some design choices that make Drox superior to the other clan-based designs:
Ooooo, another detailed description!

/me busily takes notes (copy-pastes) for posterity.
Post edited August 21, 2019 by faroot
Very thanks guys, nice work :D