Sarang: If anyone has seen the requirements for these new games that use UE5 and its whole feature set it's insane. In order to play 4K it needs at least a 5950x with a 4080 and in order to get that you have to enable DLSS or FSR which means if you want to play it at native you have to play it at 1440p or 1080p which is insane to me.
EverNightX: I don't think 4K displays are really for someone who is interested in bang for the buck. If you are targeting 4K I think you have to be prepared to be using premium graphics hardware.
I think 1440 is the limit of what's mainstream at the moment:
https://store.steampowered.com/hwsurvey/steam-hardware-software-survey-welcome-to-steam Yeah, if gamers want 4K and trying to maybe max stuff out, that's 24gb RTX 4090 turf. Who's got $1600+ to blow on that? [shrug]
MysterD: Don't Day 1 or Pre-Order games. They're gonna be demanding. Stick to your backlogs.
Buy better hardware and taxing games when they're not-as-taxing or not-taxing-at-all.
And be prepared to upgrade at some point, given that so many games are requiring the moon here. It's only gonna get worse w/ Ray-Tracing, Path-Tracing, unoptimized Unreal Engine, and more.
And only gonna get worse w/ 16gb RAM in the XSX/PS5 pool for shared system-RAM & shared-VRAM. They can swing whatever wherever and however.
Sarang: Least RT is baked into the hardware with RT acclerators. This is so lazy and wasteful. I already have high RAM in two setups but the card specs. are ridiculous and wasteful. I'm expected because devs. and more Unreal are too lazy to optimize their crap. And use fillers like DLSS is a lazy excuse.
Hopefully the smaller devs. aren't stupid enough to shoot themselves in the foot here.
Nothing new. We've always had problems w/ Unreal engine - from texture popping in Gears of War 1, Singularity, Alpha Protocol and more. Now we also got stutters, area transition issues, shader stutter problems, and other non-sense - like say Deathloop and Outer Worlds: Spacer's Choice.
Now you got Remnant 2 basically requiring Upscalers like XESS/DLSS/FSR just to run okay (60fps or so).
It ain't nothing new w/ issues w/ any Unreal Engine based games, is it?
Unreal's always been a SUV, not a Ferrari; it ain't Frostbite.
EDIT - They're (dev's, pub's, engine makers, and hardware makers) just gonna pass the buck & pushing the tech. Make everyone upgrade again at some point.
Skip 'em. Stick to backlogs. Got plenty of games, thanks to digital sales, Humble, Fanatical, etc etc. Ain't worth keeping up with the Joneses anymore w/ the way this crap's going.