Posted November 11, 2023
Syphon72
Me born this way.
Registered: Sep 2011
From United States
vv221
./play.it developer
Registered: Dec 2012
From France
Posted November 11, 2023
Nice way to avoid answering. So there are so many devs not knowing they ship a game build including Unity Analytics that you can not even give the name of a single one?
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eric5h5 is right, network-dependent achievements are telemetry with a coat of paint to make it more easy to accept.
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eric5h5 is right, network-dependent achievements are telemetry with a coat of paint to make it more easy to accept.
Post edited November 11, 2023 by vv221
eric5h5
New User
Registered: Jul 2011
From Other
Shmacky-McNuts
New User
Registered: Dec 2011
From United States
Posted November 12, 2023
Make a list of unity titles to avoid, or just avoid all of them. Which the latter is a fine choice.
Post edited November 12, 2023 by Shmacky-McNuts
guypoweruser
and
Registered: Dec 2009
From United Kingdom
Syphon72
Me born this way.
Registered: Sep 2011
From United States
Posted November 12, 2023
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Post edited November 12, 2023 by Syphon72
OldFatGuy
Old Fat User
Registered: Nov 2008
From United States
Posted November 12, 2023
Basically just kidding, as it is a personal choice. I don't like them, or more accurately, don't bother with them. I have over 3,500 hours of Fallout 4 verified in my profile (and at least many again as for several years I played F4 in offline mode as I noticed performance lags when online with F4 so I just completely went offline from about 2017 or 2018 until 2023.). And I can't count how many comments I've received asking how it's possible I "only" have about half the achievements. It's always the same answer. Because I didn't even know I had half, and I don't care AT ALL to "try" for achievements. BUT, there are gamers that DO like them very much. I respect that, and support them. Mods, achievements, playing with controller or mouse/keyboard, these are all choices that should be supported so every gamer can have the fun s/he most desires.
So, in that sense, I don't hold any possible "hypocrisy" against them if they like achievements but don't like telemetry in general. It's true in most things in life that there are exceptions to even our own rules.
vv221
./play.it developer
Registered: Dec 2012
From France
Posted November 12, 2023
Good, that’s what I wanted to know. Your pretence that developers are unknowingly shipping Unity tracking in their game builds is based on nothing, so I don’t need to take it seriously.
Braggadar
Paging: Doctor Badvibes
Registered: Mar 2018
From Australia
Posted November 13, 2023
Whether or not the developers (and potentially publisher devs) intended to ship their games with Unity telemetry active is a moot point for me. They built (and sold) the game, so they're responsible for the state of said game.
This telemetry situation is not brand-new - there IS knowledge of it online, and it wouldn't take a massive amount of checking by devs when preliminarily testing their game to notice the game is dialling out. So the argument that "poor devs didn't know" doesn't hold much water to me.
The truth of the matter is the game devs either don't check and didn't know about it, or they knew about it and didn't give a f*ck. In the former they were negligent, the latter they were complicit. They are guilty of either one, and they are responsible for selling a product with telemetry either way. Ignorance is not a valid excuse, but it can be an explanation.
It is true that Unity coded the telemetry and probably didn't make it absolutely clear it existed. But that still doesn't fully absolve those who use the engine.
But that's not the popular opinion to have in this modern world of buck-passing. It's not "normal" any more to accept blame when things go wrong, to take it on the chin and move on with a promise to do better. It's more likely the finger is pointed to "the next guy" in order to escape any blame for something that's equally their fault.
This telemetry situation is not brand-new - there IS knowledge of it online, and it wouldn't take a massive amount of checking by devs when preliminarily testing their game to notice the game is dialling out. So the argument that "poor devs didn't know" doesn't hold much water to me.
The truth of the matter is the game devs either don't check and didn't know about it, or they knew about it and didn't give a f*ck. In the former they were negligent, the latter they were complicit. They are guilty of either one, and they are responsible for selling a product with telemetry either way. Ignorance is not a valid excuse, but it can be an explanation.
It is true that Unity coded the telemetry and probably didn't make it absolutely clear it existed. But that still doesn't fully absolve those who use the engine.
But that's not the popular opinion to have in this modern world of buck-passing. It's not "normal" any more to accept blame when things go wrong, to take it on the chin and move on with a promise to do better. It's more likely the finger is pointed to "the next guy" in order to escape any blame for something that's equally their fault.
Post edited November 13, 2023 by Braggadar
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Braggadar
Paging: Doctor Badvibes
Registered: Mar 2018
From Australia
vv221
./play.it developer
Registered: Dec 2012
From France
Posted November 13, 2023
That some versions of Unity do not provide an option to disable user tracking still leads to a choice by the game devs. They have been given two options to pay for the use of this engine:
- with money
- with their customers personal data
That the game developers decided to make us pay in their stead is not something that can be easily dismissed.
- with money
- with their customers personal data
That the game developers decided to make us pay in their stead is not something that can be easily dismissed.
Mori_Yuki
南無妙法蓮華経
Registered: Mar 2015
From Austria
Posted November 13, 2023
Luckily, there are also responsible developers out there who take our privacy seriously and minimize data collection. They use 3rd-party, non-invasive data analytics providers. Those who don't care are also beginning to explore other services, not out of concern for our privacy but because it costs them more to use Unity services.
Post edited November 13, 2023 by Mori_Yuki