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OK I have another few quirks about the game it is apparent the devs most not be that keen on History at all let me start with some facts the typical size of a Union Brigadewas between 500-2000 a division was set at around 5000-5500 maybe over strength 6000. When the Union had 100,000 plus men they had them devided into seven corp.

The typical size of a Union corp was between 10,000 to average corp 15,000 men. over strength about 16000-18,000
men. There was always a sharp contrast between the southern and northern armies. The typical southern brigade was between 2000-3000 men. the typical division capped right at 7000-10,000 men a corp typically during gettysburg and beyond was betweeen 20,000-25,000 men. before Gettysburg Lee had the army devided into two wings the size of those corps were 30,000 plus if over strengthed possibly 35,000 men.

Notice the differince?

Here the dev put a flat 39% which means we seen Union brigade grossly over strength which should not be at all they do have manymore brigades and more corp but the break down is as above. No Lees army when they for instance beat the union army at Gains mill simply what happened was a corp under Porter with about 15,000 men and perhaps a division from another corp were involved.but make no mistake he was out number by a the southern corp engaging him.

This game I think needs to be adjusted as if the play the southern side next to impossible to win out. Also the Cav needs to be fixed right now they are absurd except for the AI player. Now I know Amtietam was a exception to the rule Lee left back many brigades and Regts, to safe guard Richmond.hence the disparity and the same with Gettysburg many some divisions like Archers brigade did not come with all their strength units were left behind. This game has possibilities but it needs a lot of focus and corrections.
You might be better off posting this in the Ultimate General subfora:

https://www.gog.com/forum/ultimate_general_civil_war#1530999884

https://www.gog.com/forum/ultimate_general_gettysburg#1519596227

Those look like ghost towns... but either way, they are the game-specific fora for the two titles - in case you're looking for mods or any other info.
It's a game, not a civil war reenactment. Complaining about not getting the unit size correct for historical context seems like a little much, especially since it's a game built by a Russian developer.
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firstpastthepost: It's a game, not a civil war reenactment. Complaining about not getting the unit size correct for historical context seems like a little much, especially since it's a game built by a Russian developer.
Why not complaining about these things? Depends on how much direct references to the US Civil War the game makes. Does it state that you can play the US Civil War, then someone could actually expect some kind of historical accurateness even if the developer is located somewhere else. Nowadays you can learn about the history of other parts of the Earth relatively easy. Or was it advertised as a pure strategy game? In that case, I would not expect any accuracy.

Ultimate General is probably not a history simulation. Anyway, playing history is boring - always the same side wins. Therefore it's probably okay if the numbers are off, although adjusting the numbers to something more related to real events would have been easy for the developers, I guess.
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Trilarion: Why not complaining about these things? Depends on how much direct references to the US Civil War the game makes. Does it state that you can play the US Civil War, then someone could actually expect some kind of historical accurateness even if the developer is located somewhere else. Nowadays you can learn about the history of other parts of the Earth relatively easy. Or was it advertised as a pure strategy game? In that case, I would not expect any accuracy.

Ultimate General is probably not a history simulation. Anyway, playing history is boring - always the same side wins. Therefore it's probably okay if the numbers are off, although adjusting the numbers to something more related to real events would have been easy for the developers, I guess.
I agree that it should be easy for a developer from any country to look up information about a war in another country if they want to play for accuracy. I wasn't questioning their ability to get the information, but why someone would expect them to have the motivation to do so.

There are some people in the states who have a kind of crazy reverence for the civil war, and expecting someone from Russia to have the same feelings about it is a stretch.

That being said, I think you hit the nail on the head. Playing history is boring. Developers should be able to take creative license to re-balance the battle to make it more fun. There wouldn't be anything wrong with the developer allowing customizing the unit sizes though to allow for the best of both worlds.... I just don't think that should be an expectation unless actually stated in the advertising material for the game.
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Trilarion: Why not complaining about these things? Depends on how much direct references to the US Civil War the game makes. Does it state that you can play the US Civil War, then someone could actually expect some kind of historical accurateness even if the developer is located somewhere else. Nowadays you can learn about the history of other parts of the Earth relatively easy. Or was it advertised as a pure strategy game? In that case, I would not expect any accuracy.

Ultimate General is probably not a history simulation. Anyway, playing history is boring - always the same side wins. Therefore it's probably okay if the numbers are off, although adjusting the numbers to something more related to real events would have been easy for the developers, I guess.
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firstpastthepost: I agree that it should be easy for a developer from any country to look up information about a war in another country if they want to play for accuracy. I wasn't questioning their ability to get the information, but why someone would expect them to have the motivation to do so.

There are some people in the states who have a kind of crazy reverence for the civil war, and expecting someone from Russia to have the same feelings about it is a stretch.

That being said, I think you hit the nail on the head. Playing history is boring. Developers should be able to take creative license to re-balance the battle to make it more fun. There wouldn't be anything wrong with the developer allowing customizing the unit sizes though to allow for the best of both worlds.... I just don't think that should be an expectation unless actually stated in the advertising material for the game.
Agreed I thinkthe game has potential much like sid meiers Gettysburg my ref is on the theover size of the union units
not the amount of men and yes would be nice if they could add that feature to cap brigade size even if it adds more union brigades but when you play te campaign mode and your create units and by funding youcreate several with sizes arounf 1500 men you should not face multiple brigades at 2500 - plus men that makes the game unplayable my point and my ref to history is exactly the point. Of course one said a Russian Dev that explains it. The Cav is something else all together and they could execute better control of your units.
And the best part is grabbing 2/3 of the objective points only to lose because you didn't get that last bridge when time ran out.

Time limits. The bane of all gamers.
I thought this was going to be a thread where people can literally talk about anything. Sorry, but I don't have anything to say about the matter.
Nobody cares about those numbers.

If you want to care about numbers, go to an interactive encyclopedia. I used to toy around a lot in Grolier Encyclopedia '98 or so. Watching mindbogglingly boring summaries of battles I'd never heard of, watch engines rotate, or watch the atom under various circumstances.