Posted March 01, 2017
I think Age of Decadence goes much much further on that end than Tyranny does. In that - you really unconver different aspects of the story depending on character class (and with that which guilds you belong to). I.e. AoD really requires multiple playthroughs to 'complete' it. It really is a completely unique game in that there's nothing out there that branches as much, is willing to hide as much content from you on just one playthrough as this does. The shortness of it is wanted - if you'd had to replay a long campaign it'd really not be as appealing.
I was a backer for Pillars of Eternity, but only played it quite late - once all the patches were done. I went through around 90% then lost interest. The story in parts is fabulous, as are some characters, but it's all very uneven and really does peter out somewhat, eventually. For me I feel some of the back story that comes through would have been far more interesting as scenarios to play through. I didn't like the fights; the amount of them: the way they were structured - but then I never really liked RTP systems all that much. I think the problem is that you have a system that actually would allow for quite tactcal play with a lot of options - but it's too complex for a RTP system.
Nominally, if you are after story more than after epicness than Torment should be better Similar as to how Baldur's Gate I/II differ from Planescape Torment. That said as for now the new Torment is an unkown quantity (was a backer, too, haven't played). If you are after story / atmosphere than the Shadowrun games are definitely the known quantity that goes for them. I much prefer the turn-based system of those, too, even if option wise it is actually more simplistic (!) than PoE's.
I was a backer for Pillars of Eternity, but only played it quite late - once all the patches were done. I went through around 90% then lost interest. The story in parts is fabulous, as are some characters, but it's all very uneven and really does peter out somewhat, eventually. For me I feel some of the back story that comes through would have been far more interesting as scenarios to play through. I didn't like the fights; the amount of them: the way they were structured - but then I never really liked RTP systems all that much. I think the problem is that you have a system that actually would allow for quite tactcal play with a lot of options - but it's too complex for a RTP system.
Nominally, if you are after story more than after epicness than Torment should be better Similar as to how Baldur's Gate I/II differ from Planescape Torment. That said as for now the new Torment is an unkown quantity (was a backer, too, haven't played). If you are after story / atmosphere than the Shadowrun games are definitely the known quantity that goes for them. I much prefer the turn-based system of those, too, even if option wise it is actually more simplistic (!) than PoE's.