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When playing an RPG, I happen to really enjoy using healing magic (or other abilities), and am curious what RPGs would suit that.

Requirements:
* Game needs to be recognizably an RPG.
* Game must be turn based.
* There needs to be a good variety of healing abilities that are mechanically interesting and worth using.
* Also, it's preferred if there's good build variety, and ithat there either be a way to respec or for the game to be designed in such a way that a respec is never necessary and would not make sense.

So, any suggestions here?
low rated
this topic was already made , why make another?
Divinity Original Sin 2

Like most RPGS, there is a standard health that depletes until a character dies. In addition, there is two sets of armor points for physical and magical attacks. The armor will take the damage in place of health (unless it's a piercing attack) until it is depleted. As long as armor points remain, it will also block most status effects.

To accommodate this system, there are skills and consumables that recover or reinforce health, physical armor, and magical armor in a variety of ways. Some surfaces can be be used and manipulated for your benefit. For, example blessing fire will cause the fire to recover health instead causing magical damage. Undead characters will get hurt by conventional means of healing, but heal from poison.

Trails/Kiseki series

Cooking food provides an alternative to recovery items that you can typically buy in stores. Food items generally provide a better bang for your buck than similar medicinal items, with some ingredients obtainable from monster drops. There are store-bought items that cure one specific ailment, while some foods can recover health AND cure ailment(s). Some food items also provide buffs that are not provided by other consumables.

Star Crawlers

There are no dedicated healers, but most, if not all the classes have a way to recover small of amounts of health to themselves or their allies. The healing abilities alone are weak, but when combined with efficiently mitigating damage, it can give the party enough staying power to survive a few more battles. Medkits are available when stronger sources of healing are needed, but inventory space and high price limits their use.

Shadowrun (Harebrained Schemes) trilogy

Magical and post-combat healing recovery is based on the last wound taken. Thus, a healing spell will recover more health from a big single hit than smaller multiple hits. Medkits do not have this restriction, but are single use and items slots are extremely limited.

Battle Chasers: Nightwar

The last character that joins you has a few unconventional healing abilities. While draining attacks is common in RPGs, his draining attack will heal the most injured ally rather than just himself. He has healing ability that will convert any overhealing (going over max health) into a shield. His resurrection ability grants an ally a damage buff, but that ally will also receive lot of damage at when the buff ends.
Post edited January 02, 2022 by SpaceMadness