_Auster_: Although still a RPG, have you checked
Mary Skelter: Nightmares?
It's pretty unusual in every sense I can think of.
First, going through the genres, it has quite a few, with the ones I recognize the easiest being JRPG, psychological horror, first person dungeon crawler, visual novel and ecchi (pretty much the only game with such a combo of genres I know, excluding maybe Mary Skelter 2 [PC port when?]).
Then, regarding being turn based, it has a caveat: most bosses act in what seems to be ATB, while every other enemy and all playable characters act turn based (which means that the bosses will keep attacking you even if you choose no commands)
And lastly, it's one of the earliest Idea Factory games whose story I found decent
I actually did, but couldn't get it to run.
dtgreene: But it's not turn based, not even in the simulation sections.
Even without player input, the town will continue to build as long as there's space, and monsters (if still present in the land) will come out of the monster lairs to terrorize the people (and attack the angel you control).
wolfsite: True, can be seen as a modified turn based as you have to wait for a certain amount of time to elapse before the town can move to the next segment that is marked by the player. Guess I was just eager to talk about the game.
I could also point out that even the phrase "modified turn-based" doesn't describe the side-scrolling action segments, which play like a typical action game. (Why did they choose to keep only the run-of-the-mill action sequences for the sequel, while throwing out the simulation segments that made the first game unique? IMO, they should have done the reverse if they wanted to focus on one aspect exclusively; it would have made that mage *far* more interesting and unique. (For those unaware, at the time 2D platformers were one of the most dominant videogame genres (especially on consoles); that didn't change until 3D platformers became feasible with the Nintendo 64.)
topolla: Stoneshard It's rpg/hack'n'slash style but "time moves only when you move/do sth", not exactly turn-based.
Actually, I'd count that as turn-based, according to the definition I posted.