dtgreene: From the game page:
That point alone makes the game nothing like Castlevania 2, which has the first two of those points.
Also, I'm specifically looking for a platformer that's structured like Castlevania 2; that is, sort of like a metroidvania, but with lots of outdoor areas, multiple towns (many far away from the start of the game), the ability to backtrack, and not a hub structure.
EverNightX: I'm not saying it's the same game. CV2 was very weird. I''m not sure ANY game is the same as that one.
Well here are some other ideas to look at:
- Ys VI: The Ark of Napishtim
- Guacamelee
- Steamworld Dig 2
- Hollow Knight (if you don't mind depressing games)
I don't know if they'll be quite what you are looking for either but... it's all I can think of right now.
They're not really what I'm looking for.
For example, each of those games has only one or two towns, and they're all reached early in the game. I want a 2D platformer where there are late-game towns, with late-game equipment for sale and people who give late-game information (and possibly late-game quests), and that are rather remote.
I don't want a game where I keep returning to the same central location after every mission.
(Also, perhaps a game similar to Zelda 2 (and specifically Zelda 2, not other Zelda games) would be appreciated, as well.)