It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It's Throwback Thursday time, and this one's got a twist! As we are celebrating the release of a modernized classic, in the ruthless shooter that is Powerslave Exhumed, we're paying homage to its roots and chatting a bit about the original game. Let's give a bloody round of applause to Powerslave!

Released in 1996, the game throws you headfirst into joyful chaos. From its scenario taking place in modern time Egypt, with the bad guys being a group of aliens trying to resuscitate King Ramses, to the spirit of that mummified king guiding you through your adventures and the enemy featuring Anubis soldiers and evil spirits, the non-stop action is the purest form of engaging mayhem. There are more than 20 levels, going from an ancient city to the depth of a tomb and beyond, as well as a steady violence curve as you start from a machete, to happily end up with a flamethrower and an M60. But for the real fun, read why Wiktoria loves it so much.



Recommended by Wiktoria, Support Team:


Some of my favourite Build Engine games are Blood, William Shatner's TekWar and Duke Nukem 3D. One of the more unique titles is this Throwback Thursday's focus - Exhumed!... or Powerslave for you American folk! While other FPS had us knee deep in the dead on distant planets or kickin' ass and chewing bubblegum on the streets, Exhumed had us adventuring around tombs and ancient constructions, picking up keys and items, my favourite one being the "hovering yoga dude". Exhumed's level design is complex and maze-like, making it feel like you are exploring a location. The Egyptian theme is pulled off masterfully with a great, distinctive OST and detailed enemy design. It's hard not to feel like Indiana Jones… just with an M60 instead of a whip! It's a unique point in FPS history with the fact the PC version is wildly different to that of the PSX and Sega Saturn. Thankfully, NightDive have brought the two console versions together to create Powerslave Exhumed with a whole host of modern features; but in order to get into the mood for that release, I highly suggest trying out the original DoSbox version!

The Throwback Thursday series is done in cooperation with The Video Games History Foundation – a non-profit organization dedicated to preserving, celebrating, and teaching the history of video games. If you want to support them, we encourage you to check their donation page. And if you'd like to see all the games in this ongoing series, go to its dedicated page.
Tekwar? I like the Shat but notbody could save this game...
low rated
the big question here is, does this title work out of the box on current systems or is it just some lame do it yourself and needs extreme troubleshooting version. just remember boys and girls: never buy old titles from gog at release!!!!
Post edited February 10, 2022 by apehater
avatar
apehater: the big question here is, does this title work out of the box on current systems or is it just some lame do it yourself and needs extreme troubleshooting version. just remember boys and girls: never buy old titles from gog at release!!!!
GDX engine is a good option, then just set the settings to classic
avatar
mr_space: Tekwar? I like the Shat but notbody could save this game...
TekWar is treated as a meme, that's why the retro FPS community likes it (:
Did the owner of the original Powerslave / Exhumed will have a discount on this one?
Having played the PC version and from what I've read about all the other versions, the PC still sounds like the best one to me.

Will probably check this out but only when it reaches a decent discount, to compare the versions.
Post edited February 10, 2022 by idbeholdME
avatar
idbeholdME: Having played the PC version and from what I've read about all the other versions, the PC still sounds like the best one to me.

Will probably check this out but only when it reaches a decent discount, to compare the versions.
The console versions play like a metroidvania while the PC version is a linear shooter, two different experiences.
avatar
Strife.711: Did the owner of the original Powerslave / Exhumed will have a discount on this one?
No, it seems not.
What a cool throwback article. I had the PC version unfortunately back in the day. Heard how people said it rocked on playstation and then found out they were very different.

Cheers Gog and Nightdive.
avatar
Ghildrean: The console versions play like a metroidvania while the PC version is a linear shooter, two different experiences.
Exactly. Which makes it pretty safe for me to say that I like the PC version the most without ever even playing the console versions.

But still might eventually give this a playthrough. To see how the levels are different etc.
Post edited February 10, 2022 by idbeholdME
After id Software's great DOOM. This is my second most remembered Retro FPS game. The technical level, the scenarios, the gameplay were definitely great. Only surpassed by DOOM, Quake, Golden Eye 007 and Turok. I'm very happy to see it again with a new facelift and on a new graphic engine adapting it to the new times. To the wishlist. And thank you very much, GOG!
Thanks for this series GOG and TVGHF.

Yes, the PC (MS-DOS) version is a more or less a traditional FPS shooter, with some secrets etc.

The console version is a different game with light RPG elements and long levels (kind open world) with a lot of backtracking.

I like more the linear approach.
Great game and one of my favourite PSX FPS along with Alien Trilogy, Disruptor as well as the usual suspects (Doom, Duke Nukem 3D etc).

@ Wiktoria: Nice t-shirt! \m/ :)
avatar
mr_space: Tekwar? I like the Shat but notbody could save this game...
avatar
Plokite_Wolf: TekWar is treated as a meme, that's why the retro FPS community likes it (:
Maybe the joke is that of the few Build engine games, there were fewer actually decent games. Then again, TekWar always seemed like a good premise with terrible execution.
It's nice to get a personal story along with the release of the game, the human touch makes it even more relevant.