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StarEye: Hah, I played around in my monitor's settings, and found a PC/AV mode. I set it to AV mode,
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timppu: i don't even know what that is, can you explain? What is its purpose, to make the monitor picture look fuzzier, or what?

Good thing though you found a solution without having to resort playing DOSBox games on old CRT monitors. I have two unused CRT monitors in my basement, one 17" and another 14" I think. I am just glad I don't have to use them anymore, too bulky.

EDIT: Ok I see some answers with google, but still a bit unclear... All I could get from those that it actually increases sharpness compared to the PC mode?!? Wouldn't that just make your problem even worse, you'd see the blockiness even clearer? Or then those replies are using "sharpness" in a different way than how I understand it, maybe they consider e.g. using of antialiasing as "increasing sharpness", when it in fact does the opposite.

One reply mentioned that the AV mode is "postprocessing performed by the monitor", which to me indicated that it could potentially cause that picture delay I mentioned before. That alone is enough reason for me not to use it, the picture delay should be as low as possible for gaming and other interactive uses. Plus, if you use separate speakers, it might even cause picture to be delayed from the audio, right?
Unfortunately, I must have been tired, and the only thing that actually changed was that the picture had overscan. I had to go to a different setting to fix that and set it to a Fill Screen. The fuzzy image was caused by this, and once set to Fill Screen it became clear again. Of course, I could play that way, but it doesn't seem to do much for other games. Probably because some games are just more pixelated than others in the way that they're drawn. Simon the Sorcerer 2 look much better for example than Kyrandia 3, since the latter seems to be using prerendered backgrounds which looks extra bad when scaled up.

I also tried an older Win XP laptop with a maximum resolution of 1024*768, and it didn't seem to get much better.

Seems so far the only solution is just having a smaller screen, that even though the resolution is the same, the pixels are smaller thus making the individual pixel less obvious. The way my 27" monitor looks, I can probably count the pixels if I tried. It's all about finding a good balance between size and resolution.

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HereForTheBeer: Now you just need to make a big plastic 4:3 beige bezel to hang on the front of the screen, and play a repeating hum .wav file while you're playing the old games. Just like the good old days.
Hah! Yeah, I know I'm a bit weird, but I grew up playing point'n'clicks on my Amiga. The free antializing (even with a decent RGB monitor) and fuzziness of the games made them look more like paintings than modern pixelart.

Still play my Amiga, as some games just work better on that, imo.
Post edited September 10, 2017 by StarEye