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dtgreene: In the game Dungeon Master:
* Never cast a fireball spell when directly in front of a wall. (It's actually easy to do this by accident; one extra click when casting a weak light spell and...)
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GameRager: If I may make a slight alteration here, i'd change this one to: Never use ANY explosive magic or weapons in front of walls/objects(or in close quarters).
Actually, using a poison gas spell or potion at the wall can be a possible strategy. Create the poison gas cloud, move out of the way, and the enemy will need to move into the gas cloud in order to melee attack you.

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dtgreene: In Wizardry 1-3 and 5:
* Never spend money to stay at the inn, as it ages you, and you can avoid both the cost and aging by staying at the stables for free (which restores your magic) and using your priest's magic for healing. (Exceptions to this rule apply only for situations like soloing (if you don't have a healing spell), speedruns (if using healing magic would take too long and you have the money), or if you're deliberately trying to overflow a character's age.)
* Never give your characters passwords. (Exception: For the Apple 2 version of Wizardry 1, a one-character password can prevent the identify glitch from making the character unusable, so that might be a good idea if you want to play around with the glitch.)
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GameRager: Thanks for the tips. :)
Honestly, I wonder why these mechanics you should never use are even a thing. Why have a constly HP restoring mechanic when magic can be restored for free and there are healing spells (one of which you can even start play with)?

Edit: Why the low rating? What did I do wrong here?
Post edited February 16, 2020 by dtgreene
low rated
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cose_vecchie: Cross the streams.
Well unless you're fighting a god/deity(or some person in ugly spandex), that is. ;)
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dtgreene: Actually, using a poison gas spell or potion at the wall can be a possible strategy. Create the poison gas cloud, move out of the way, and the enemy will need to move into the gas cloud in order to melee attack you.
Sounds like a sound strategy, though by weapons in that bit you replied to I meant like rocket launchers/grenade launchers/etc...not ANY weapons whatsoever. :)

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dtgreene: Honestly, I wonder why these mechanics you should never use are even a thing. Why have a constly HP restoring mechanic when magic can be restored for free and there are healing spells (one of which you can even start play with)?
Maybe for those with low/no mana and to give the player a bit more of an edge?
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On-topic(So I don't derail too much):

Never go to Punxsutawney on Feb 2nd if you're BIll Murray.

Never go to a chocolate factory run by a strange man dressed in purple if you're a "bad" person.

Never start flipping levers on a death ray machine in a 70's themed house if you're angry(or don't make said people flipping people angry if one is strapped to said ray/device).
Post edited February 15, 2020 by GameRager
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dtgreene: Actually, using a poison gas spell or potion at the wall can be a possible strategy. Create the poison gas cloud, move out of the way, and the enemy will need to move into the gas cloud in order to melee attack you.
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GameRager: Sounds like a sound strategy, though by weapons in that bit you replied to I meant like rocket launchers/grenade launchers/etc...not ANY weapons whatsoever. :)
There aren't any rocket launchers or grenade launchers. The only explosive weapons are the Ven Potion (exploides in a lingering gas cloud, which is only dangerous if you stand in it too long) and the Ful Bomb (explodes like a fireball, and is actually dangerous to be caught by).

Another thing for Dungeon Master:
* After casting a fireball or lightning bolt, never walk into the spell you just cast. If your party isn't overloaded too much, you can outrun the fireball, and if you reach the same square, *you* will be hit by the explosion. In other words, if you just cast a fireball, wait a moment before charging into melee.
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dtgreene: Honestly, I wonder why these mechanics you should never use are even a thing. Why have a constly HP restoring mechanic when magic can be restored for free and there are healing spells (one of which you can even start play with)?
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GameRager: Maybe for those with low/no mana and to give the player a bit more of an edge?
Except that the mechanic hurts the player more than it helps.

And what about the password mechanic? Why set passwords for your characters, which can make them unusable if you forget?

Edit: Why the low rating?
Post edited February 16, 2020 by dtgreene
low rated
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dtgreene: There aren't any rocket launchers or grenade launchers. The only explosive weapons are the Ven Potion (explodes in a lingering gas cloud, which is only dangerous if you stand in it too long) and the Ful Bomb (explodes like a fireball, and is actually dangerous to be caught by).
My bad, I meant in all games in general.

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dtgreene: Except that the mechanic hurts the player more than it helps.
How does having an extra healing method hurt the player?

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dtgreene: And what about the password mechanic? Why set passwords for your characters, which can make them unusable if you forget?
I dunno....but they likely expect people to write them down.
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dtgreene: Except that the mechanic hurts the player more than it helps.
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GameRager: How does having an extra healing method hurt the player?
Because it's a trap. Using it not only costs money and takes a fair amount of real time, but it also ages the character if done too much, which increases the likelihood that your stats will drop at level up.

If you're going to put an inn in your game, do it the way JRPGs handled it; one trip should fully restore the whole party for a nominal fee. Don't make the player wait for hit points to be restored (or else use spells and then rest again), and certainly don't permanently age the character for doing so.

(Another game with spectacularly poor healing options is Pool of Radiance, though unlike Wizardry resting doesn't cost or age (but is still slow), but there's no full heal spell to save you from the tedium of healing later in the game.)

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dtgreene: There aren't any rocket launchers or grenade launchers. The only explosive weapons are the Ven Potion (explodes in a lingering gas cloud, which is only dangerous if you stand in it too long) and the Ful Bomb (explodes like a fireball, and is actually dangerous to be caught by).
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GameRager: My bad, I meant in all games in general.
But you might run into games where doing so is actually a good idea.

In some games, for example, you become invincible after taking damage, so hitting yourself weakly can make you invincible just long enough to avoid a more dangerous attack. In others, taking damage knocks you back, and that knock back can be used to your advantage, to reach places that you wouldn't otherwise be able to. (See damage boosting and rocket jumping for examples of this sort of thing.) There are even games where there are advantages to being near death or disadvantages to being healthy. (For example, in Mario games, small Mario can fit in places that Super Mario can't; if you are playing troll levels (Mario Maker) or hacks, sometimes you need to intentionally take a hit in order to progress.)

Edit: Why the low rating? What did I do wrong in this post?
Post edited February 16, 2020 by dtgreene
Never play fortnite, it is just a bad idea.
Never be remembered for being forgetful.
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dtgreene: ...
Didn't know that - cool stuff :-)
Never expose, to the public internet, a computer with an ssh server running (with password authentication enabled, which is the default) that has a user named "pi" with the password "raspberry". (It's likely OK if you are behind a NAT, like if you have a wifi router at home (your IP address will likely start with 192.168), as long as you don't forward port 22 to it.)
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dtgreene: But you might run into games where doing so is actually a good idea.
Maybe, but often enough(in normal play) it's a bad idea....so much so that I feel that it fulfills the requirement(for this thread) of being usually a bad idea. ;)

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dtgreene: Because it's a trap. Using it not only costs money and takes a fair amount of real time, but it also ages the character if done too much, which increases the likelihood that your stats will drop at level up.
My bad once again, I thought you meant parties moving around and gaining health back like in some games where it happens and there is no negative drawback to it. :)
Post edited February 15, 2020 by GameRager
Never cross the streams.
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StingingVelvet: Never post on GOG about how much you love Steam.
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blotunga: Well, it ain't as bad as posting on Steam how much you love GOG. While the former might get downvotes, the latter would result in a ban for sure.
Gave me a good chuckle because reminded me fellow Goggers posting over there on a certain discussion I was following, and one in particular was being incredibly helpful in actually providing links to games here. Needless to say that didn't go down too well with some mod (see picture).

Dunno if he mentioned that warning and got banned for it, since a few there got warned they could get banned if they told others that they got warnings, and why they did ! My head hurts...
Attachments:
Here's another one:

When programming in C, *never* call the gets() function.

(How a function as atrocious as gets() ended up in the standard C library is beyond me; that function is so bad that it should have been fixed or removed from the standard back in 1989.)

(Can you believe that ANSI C turned 30 last year?)
NEVER! Tell to a girl... That her eyes are like octopus' eyes!

PLEASE MERCY

HEEELLLP
Post edited February 15, 2020 by KiNgBrAdLeY7
Never talk the talk if you can't walk the walk.