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If a Diablo clone is too be a good one of that genre, then the game needs to have a few things-

1-It has to have a number of good well made classes
2-It has to be a breeze or walk in the park the 1st difficulty you play
3-There has to be be different ways of playing the game for your classes.

With that said, I find that Diablo 3 is the only one that fits all criteria of that.

Lets look at the crap they have given us to work with-

Dungeon Hunter Alliance
Untold Legends
Sacred 3
Sacred 2
LotRings War in the North
D& D (Actionrpg in dungeon and dragon universe)

Those are the only ones I have played and they are all awful. The games simply meet anything that makes those games great. I will say that the ps2 and xbox had better diablo clones than everything on the ps3 and xbox360.

I mean its so pathetic that I would say dynasty warriors and other hack and slash are more enjoyable than this filth.

Diablo 3 is feasible and fun-it could be much better but still better than the other crap that they are offering on the console.

I guess this just means to wait for Grim Dawn for pc and stick with the pc games for this genre.
Full stop.

Diablo is an action RPG? Then what is Terranigma, Soul Blazer, and Illusion of Gaia?
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Darvond: Full stop.

Diablo is an action RPG? Then what is Terranigma, Soul Blazer, and Illusion of Gaia?
Diablo is not an action rpg. I said it was a diablo clone. Its a form of hack and slash and that is the correct term for it. D& Dragons Heroes (Xbox) Baldurs Gate Dark Alliance 1 and 2 for Xbox/Ps2 and Champions of Norrath for Ps2 well all excellent diablo clones.

Fable is an action/rpg. Those games are diablo clones. There's a difference.

What genre were you expecting the game to be?
Post edited February 07, 2016 by deathknight1728
lotr war in the north is an action rpg
a very linear action rpg but not "diablo clone" which would be closer to a dungeon crawler

diablo doesnt have the monopoly on dungeon crawlers
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snowkatt: lotr war in the north is an action rpg
a very linear action rpg but not "diablo clone" which would be closer to a dungeon crawler

diablo doesnt have the monopoly on dungeon crawlers
Um.. Dungeon Crawlers were a term to designate Eye of the Beholder, Dungeon Master and other games other first person dungeon crawling. That term only discusses those games. Legend of Grimrock is one of them. I dont know how you can confuse them.
Thanks for the education. I never would have guessed that different tags couldn't be applied to the same game. Dungeon crawlers, by definition games that take place entirely within a dungeon with limited safe regions. Diablo certainly fits into the same category as Legend of Grimrock or Dungeon Hack. Torchlight also qualifies, despite the isometric view.Diablo 2 doesn't qualify. Arx Fatalis, and Ultima Underworld are certainly dungeon crawlers, as I would consider Temple of Elemental Evil.

Action RPG is a very broad term. Most modern RPGs fit into it (Dark Souls, Dragon's Dogma, Final Fantasy XIII which is also a JRPG, Mass Effect 2 and 3, Fallout 3, New Vegas and 4, Witcher 3, etc). Diablo is an action RPG, it is also a rogue-lite, and a hack and slash, as well as a dungeon crawler. These terms are not mutually exclusive.
van helsing is out for xbox. I got it for free with my gold membership a month or two ago.
In my mind I always associate the term Action RPG (or ARPG) with games that have role playing elements in them but the main focus is killing shit and becoming a badass. Story isn't as important in these games, but it's there (usually). So Diablo and Torchlight would be prime examples of an ARPG in my mind.

Whereas something like Elder Scrolls, Fallout or Ultima would just be a plain ol' RPG, or CRPG if you want. They're a bit more hardcore with the stat management, and put more emphasis on the story taking place, all the different characters and such, more dialogue and talking to people.

Dungeon Crawler I always associated in my mind as being a first person game, usually turn based but not always, with RPG elements but mostly focused on clearing out floors of monsters and finding items to help you survive. Primarily taking place in dungeons, caves, sewers, whatever. So Ultima Underworld, Eye of the Beholder, Lands of Lore, Legend of Grimrock and Arx Fatalis come to mind when someone mentions the term.

But maybe that's just me.
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paladin181: Thanks for the education. I never would have guessed that different tags couldn't be applied to the same game. Dungeon crawlers, by definition games that take place entirely within a dungeon with limited safe regions. Diablo certainly fits into the same category as Legend of Grimrock or Dungeon Hack. Torchlight also qualifies, despite the isometric view.Diablo 2 doesn't qualify. Arx Fatalis, and Ultima Underworld are certainly dungeon crawlers, as I would consider Temple of Elemental Evil.

Action RPG is a very broad term. Most modern RPGs fit into it (Dark Souls, Dragon's Dogma, Final Fantasy XIII which is also a JRPG, Mass Effect 2 and 3, Fallout 3, New Vegas and 4, Witcher 3, etc). Diablo is an action RPG, it is also a rogue-lite, and a hack and slash, as well as a dungeon crawler. These terms are not mutually exclusive.
Diablo is a descendant of the Rogue-like subgenre. It's also a hack and slash, but mostly it's a rogue-like. You have a roughly top down perspective that allows you to see through walls a bit, the dungeons are randomly generated and you're dealing with a lot of monsters.

Diablo is an aRPG, but in a very loose sense, you do have stats, there is a story and there are choices to be made, but the RPG elements are pretty light.
I never really considered diablo and aRPG, there just isn't enough story and no choices. It's not a dungeon crawler, bc you aren't in a dungeon all the time and it's not first-person. Rather, I've always called it a hack and slash. however, if i had to choose between aRPG and dungeon crawler, I'd choose dungeon crawler.
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paladin181: Thanks for the education. I never would have guessed that different tags couldn't be applied to the same game. Dungeon crawlers, by definition games that take place entirely within a dungeon with limited safe regions. Diablo certainly fits into the same category as Legend of Grimrock or Dungeon Hack. Torchlight also qualifies, despite the isometric view.Diablo 2 doesn't qualify. Arx Fatalis, and Ultima Underworld are certainly dungeon crawlers, as I would consider Temple of Elemental Evil.

Action RPG is a very broad term. Most modern RPGs fit into it (Dark Souls, Dragon's Dogma, Final Fantasy XIII which is also a JRPG, Mass Effect 2 and 3, Fallout 3, New Vegas and 4, Witcher 3, etc). Diablo is an action RPG, it is also a rogue-lite, and a hack and slash, as well as a dungeon crawler. These terms are not mutually exclusive.
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hedwards: Diablo is a descendant of the Rogue-like subgenre. It's also a hack and slash, but mostly it's a rogue-like. You have a roughly top down perspective that allows you to see through walls a bit, the dungeons are randomly generated and you're dealing with a lot of monsters.

Diablo is an aRPG, but in a very loose sense, you do have stats, there is a story and there are choices to be made, but the RPG elements are pretty light.
when are there choices to be made in diablo? I don't recall any. You are told to kill, you go kill.
Edit: and by "diablo" i mean all of them
Post edited February 07, 2016 by Crewdroog
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Crewdroog: when are there choices to be made in diablo? I don't recall any. You are told to kill, you go kill.
Edit: and by "diablo" i mean all of them
There aren't many. Most of them go down to where you spend the stat points and the equipment. But, there were some side quests, IIRC, that you could choose to do or not do.

But, basically the choices are limited enough that calling Diablo an aRPG is a bit of a stretch, it's really a hack 'n' slash of a rogue-like at it's heart. They added more in later games, but ti's about as shallow an aRPG as you can possibly get.
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Crewdroog: when are there choices to be made in diablo? I don't recall any. You are told to kill, you go kill.
Edit: and by "diablo" i mean all of them
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hedwards: There aren't many. Most of them go down to where you spend the stat points and the equipment. But, there were some side quests, IIRC, that you could choose to do or not do.

But, basically the choices are limited enough that calling Diablo an aRPG is a bit of a stretch, it's really a hack 'n' slash of a rogue-like at it's heart. They added more in later games, but ti's about as shallow an aRPG as you can possibly get.
Thats where I dont see it. Who the fuck ACTUALLY cares about story in those games. I mean do you really even think anyone that plays an action/rpg ACTUALLY fucking cares about story. Most people are more focused on what to cleave next.
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hedwards: There aren't many. Most of them go down to where you spend the stat points and the equipment. But, there were some side quests, IIRC, that you could choose to do or not do.

But, basically the choices are limited enough that calling Diablo an aRPG is a bit of a stretch, it's really a hack 'n' slash of a rogue-like at it's heart. They added more in later games, but ti's about as shallow an aRPG as you can possibly get.
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deathknight1728: Thats where I dont see it. Who the fuck ACTUALLY cares about story in those games. I mean do you really even think anyone that plays an action/rpg ACTUALLY fucking cares about story. Most people are more focused on what to cleave next.
You're preaching to the choir here. I always skipped the dialogues and the cut scenes to get back to the actual game. None of it really makes much difference anyways.

The difference between an aRPG and a hack 'n' slash is pretty subtle, but I tend to consider Diablo to be the latter rather than the former just because the story is so superficial.
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hedwards: There aren't many. Most of them go down to where you spend the stat points and the equipment. But, there were some side quests, IIRC, that you could choose to do or not do.

But, basically the choices are limited enough that calling Diablo an aRPG is a bit of a stretch, it's really a hack 'n' slash of a rogue-like at it's heart. They added more in later games, but ti's about as shallow an aRPG as you can possibly get.
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deathknight1728: Thats where I dont see it. Who the fuck ACTUALLY cares about story in those games. I mean do you really even think anyone that plays an action/rpg ACTUALLY fucking cares about story. Most people are more focused on what to cleave next.
Immersion. I love stories, facts, myths and everything else like that even in games like this. Makes it way more fun if I know something about the monster I fight instead of seeing it just like a big brown horseman something.
Fetching something in a cave is much more interesting if I see a dead father beside it instead of a corpse cluttering the ground.
Etc.
Post edited February 07, 2016 by Tarm
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hedwards: There aren't many. Most of them go down to where you spend the stat points and the equipment. But, there were some side quests, IIRC, that you could choose to do or not do.

But, basically the choices are limited enough that calling Diablo an aRPG is a bit of a stretch, it's really a hack 'n' slash of a rogue-like at it's heart. They added more in later games, but ti's about as shallow an aRPG as you can possibly get.
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deathknight1728: Thats where I dont see it. Who the fuck ACTUALLY cares about story in those games. I mean do you really even think anyone that plays an action/rpg ACTUALLY fucking cares about story. Most people are more focused on what to cleave next.
No, i only care about lootz. However, in D3 the shen story line was really good and i did enjoy it a lot.