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A hotfix for The Witcher 3: Wild Hunt is now out on GOG! It primarily addresses the performance issues that appeared after Patch 4.01. The game version won’t change.



Patch 4.01 itself was targeted at improving the overall stability and performance of the game and bringing various fixes. It fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on, added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware, as well as fixed some of the quests’ issues and brought some changes to gameplay mechanics.

Now, with the recent hotfix, the performance issues that appeared after its release should be resolved.

Jump into the Northern Realms and check it out now!
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JAAHAS: Fixed it for you, or do you really think that it is more likely that GOG came up with these ideas and the supposedly pro DRM-free minded upper management of their parent company simply have not noticed that GOG has been going against their ideals for almost a decade by now?
I wrote about a change in GOGʼs mentality because my belief is that their parent company never had any interest in fighting DRM in the first place ;)

As far as I know, DRMʼd builds of all CD Projekt Red games have been available since their first release. It is of course even more obvious since 2015, when they started releasing games that are not available DRM-free at all.

Wait, did I just write 2015? That’s funny how close it is to the first announcements about GOG Galaxy…
That's nice. How about a hotfix to remove the DRM. Until that happens, I'm not going to consider buying this game.
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Catventurer: That's nice. How about a hotfix to remove the DRM. Until that happens, I'm not going to consider buying this game.
You are lucky. Those of us who already bought the game got the gift of retroactive DRM. It's nuts.
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Catventurer: That's nice. How about a hotfix to remove the DRM. Until that happens, I'm not going to consider buying this game.
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Longcat: You are lucky. Those of us who already bought the game got the gift of retroactive DRM. It's nuts.
Let's revise that to "no amount of cats will get me to purchase any game developed by CD PROJEKT RED unless they remove the retroactive DRM."
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shmerl: Just checked hotfixed DX12 version on Linux (Wine+vkd3d-proton). Performance issues aren't resolved. GPU isn't saturated fully resulting on low framerate and fps drops. DX11 version works fine.
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WinterSnowfall: That's because they are doing single threaded CS in the DX12 version. Reworking that part of the engine will take a fine minute, so to speak, but it's the main bottleneck for GPU usage in d3d12. In layman's terms, you're being thrown in CPU-limited land by the engine itself.
That's how I guessed it is, yes. But then what are they hotfixing exactly, if the main issue is still not resolved? It's not going to get any better until they'll start loading the GPU fully.
Post edited February 16, 2023 by shmerl
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Longcat: You are lucky. Those of us who already bought the game got the gift of retroactive DRM. It's nuts.
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Catventurer: Let's revise that to "no amount of cats will get me to purchase any game developed by CD PROJEKT RED unless they remove the retroactive DRM."
Cats <3
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cal74: Thanks for the hotfix... Looking forward to test it later this week.
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NotMyGOG: Someone already gave it a spin.
Check this out:
https://www.youtube.com/watch?v=wG3TVzgWVXg
Thanks for the video but I'll have a look myself during my incoming run.
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JAAHAS: Fixed it for you, or do you really think that it is more likely that GOG came up with these ideas and the supposedly pro DRM-free minded upper management of their parent company simply have not noticed that GOG has been going against their ideals for almost a decade by now?
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NotMyGOG: My guess is management is fully aware where they are heading it just doesn't affect the numbers enough.
More like the parent company is convinced that their plan is working and we have yet to see if they can keep paying GOG's debts long enough to gain a sufficient amount of DRM-free agnostic Galaxy users to be able to survive the backlash from shutting down GOG and bringing it back as the brand new CDP Galaxy platform that allows even third party publishers and developers to include DRM even with their single player games...

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vv221: I wrote about a change in GOGʼs mentality because my belief is that their parent company never had any interest in fighting DRM in the first place ;)
And I was pointing out that the parent company may have not just been ambivalent with DRM, but actually forcing GOG to "allow" Gwent and Galaxy gated extras here for their own reasons, as in that case our changes to get such problems fixed are rather low if we just keep trowing our complaints at GOG, as then the rest of the CDP Group will at worst only get a bit annoyed by GOG telling them again and again that it is no fun to be the group's public punching bag.
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Catventurer: Let's revise that to "no amount of cats will get me to purchase any game developed by CD PROJEKT RED unless they remove the retroactive DRM."
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Longcat: Cats <3
Oh and speaking of cats, today I learned that all cats hate all witchers.

https://witcher.fandom.com/wiki/Cat_(creature)
4.01 hotfix 1 is definitely a step in the right direction; I've got far fewer performance drops during fight scenes, but my GPU utilisation is still only around 80-85%. Given it's a 2070 super paired with a 3700x, I'd expect to be in the high 90s (GPU utilisation %) on DX12.
Post edited February 16, 2023 by pds41
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Catventurer: That's nice. How about a hotfix to remove the DRM. Until that happens, I'm not going to consider buying this game.
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Longcat: You are lucky. Those of us who already bought the game got the gift of retroactive DRM. It's nuts.
I second that.
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pds41: 4.01 hotfix 1 is definitely a step in the right direction; I've got far fewer performance drops during fight scenes, but my GPU utilisation is still only around 80-85%. Given it's a 2070 super paired with a 3700x, I'd expect to be in the high 90s on DX12.
DX12 features, seems to be "broken" by design. Haven't seen any improvement on that regard.
Post edited February 16, 2023 by NotMyGOG
I'll check this out for sure. After the last patch my DX12 performance plummeted, as if it was using RT even though I had it off. We'll see if this fixes it.
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pds41: 4.01 hotfix 1 is definitely a step in the right direction; I've got far fewer performance drops during fight scenes, but my GPU utilisation is still only around 80-85%. Given it's a 2070 super paired with a 3700x, I'd expect to be in the high 90s (GPU utilisation %) on DX12.
Yeah. GPU utilization should be 100% for such game. That's what I get in DX11 mode. I get 80% in DX12 mode (RX 6800XT). So it's definitely not doing what it should resulting in bad performance.
Post edited February 17, 2023 by shmerl
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shmerl: Yeah. GPU utilization should be 100% for such game. That's what I get in DX11 mode. I get 80% in DX12 mode (RX 6800XT). So it's definitely not doing what it should resulting in bad performance.
RT uses more CPU power than people think. Also Witcher 3 has always used a lot of CPU near cities with its large populations, and the new edition adds more people on max settings.

Not saying you're wrong that it's... uh, wrong... but I wasn't shocked by it personally.
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shmerl: Yeah. GPU utilization should be 100% for such game. That's what I get in DX11 mode. I get 80% in DX12 mode (RX 6800XT). So it's definitely not doing what it should resulting in bad performance.
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StingingVelvet: RT uses more CPU power than people think. Also Witcher 3 has always used a lot of CPU near cities with its large populations, and the new edition adds more people on max settings.

Not saying you're wrong that it's... uh, wrong... but I wasn't shocked by it personally.
I'd be okay with my GPU not being at 100% if my CPU was at 100% or even above 75% - but it's not. There's definitely some CPU usage limitation in place that's then bottlenecking the GPU - and it's not the DX11 on 12 red herring, which is only used for overlays. Hopefully they will get to the bottom of it.

I'm not expecting to have RTX on (as I've only got a 2070 super), but I am expecting 60+fps with other detail up.