tinyE: Holy shit! We agree on something!
GOD BE PRAISED!!!
morolf: If we went through every single issue, we'd probably agree on even more things!
iirc combat of the first Witcher game was widely disliked anyway...I don't get why they used such a simplistic rhythm system in an rpg.
As I understand it, combat in the 2nd game (which I can't play and is therefore no good anyway) is different and even more action-like.
The first Witcher was done with the Arora engine/toolset, the same one that BioWare used to make NeverWinter Nights 1. It was directly licensed from them. The original rule set for that was a combat round/turn system that was based on the rules for Dungeons and Dragons 3.0, much of which was hardcoded into the engine itself.
The 2nd game was an entirely different engine and that is why the 2nd has a more fluid combat system than the first.
IMHO Both have their good and bad but the stories of each are compelling enough for you to overlook the quirks that are in the engines for each one.