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BreOl72: Well, what do you expect from a rimworld? ;)
edgeworld?
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Shmacky-McNuts: To me, the game is like a winning lottery ticket, that the winner sits on over cashing it in. It needs better mechanics first. Its not just about dumping more "stuff" into it to garner money.

Compare it to Stalker-Anomaly. Once the foundation was poured, everything else is good because of it. Rim maybe decent, but still sit upon bad mechanics. So there isnt much incentive to buy it.
Also, Rimworld is an event generator, rather than an organic story teller. It's very obvious in the way it functions to draw things to the player.
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Atlo: Ah, but the problem with comparing them both is that they are vastly different. [...]
Ah, and here's the next point - RimWorld is not about surviving attacks. [...]
Many people enjoy zombie games [...]
[...] 2D shouldn't be a limiting factor in the fun factor.
But if you look at games with deep gameplay mechanics [...]
My point was that NMS has multiple game elements I like (unlimited exploration, base building, toon optimization) while RW basically only has one (base building). You CAN work on better toons in RW but its an annoying grind and you can lose any toon at any time, too. I mean you can keep a toon completely out of combat, but you wont always have this option.

Surving attacks is pretty essential in RW.

Sure different people enjoy different kinds of games.

My "fun factor" with base building is limited by the game being only 2D.

Deep gameplay mechanics dont necessarily imply complexity at all. The game chess can be defined on two pages, easy. Yet its enormously deep anyway. So much so that with the finest programming tricks known to man computers now completely flatten even the best chessplayers.