Posted October 22, 2020
I thought the sooner this game (development just started) gets some recognistion, the better. Here is what it'll offer:
TRAILER
Someone else thinks so too, created a community wishlist poll here on GoG:
COMMUNITY WISHLIST
Oh, and here is the KICKSTARTER link. In the comment section they confirmed they don't plan on Steam-exclusivity, so all hail for that too.
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EDIT:
What the game is about?
It is a city-building game. You know the drill, Sim City sandbox.
The gimmick is, your city is on the back of a large, moving creature. Very similar if you want to visualise as the situation in the Discworld novels (by Terry Pratchet), but the creature is not unfathomably big, but more of a city from Mortal Engines.
It is a great environmentalist concept, a metaphor for you can't just inflate your population without consequences, or advance your technology without an afterthought. It is an allegory of living on planet Earth, I'd say.
And the game has nice colors, and attachable character-designs.
Seemingly a minor change this "city on the back of a whale/elephant" thing, but a very good narrative device, which the same time deals with the disasters being involved in the game, making it more attractive to those who don't just want to play a sim, but want a challenge-factor too.
I strongly suggest to watch the trailer, youtube is not a site you should be afraid from, and it's only a 1:30 length.
TRAILER
Someone else thinks so too, created a community wishlist poll here on GoG:
COMMUNITY WISHLIST
Oh, and here is the KICKSTARTER link. In the comment section they confirmed they don't plan on Steam-exclusivity, so all hail for that too.
-----------
EDIT:
What the game is about?
It is a city-building game. You know the drill, Sim City sandbox.
The gimmick is, your city is on the back of a large, moving creature. Very similar if you want to visualise as the situation in the Discworld novels (by Terry Pratchet), but the creature is not unfathomably big, but more of a city from Mortal Engines.
It is a great environmentalist concept, a metaphor for you can't just inflate your population without consequences, or advance your technology without an afterthought. It is an allegory of living on planet Earth, I'd say.
And the game has nice colors, and attachable character-designs.
Seemingly a minor change this "city on the back of a whale/elephant" thing, but a very good narrative device, which the same time deals with the disasters being involved in the game, making it more attractive to those who don't just want to play a sim, but want a challenge-factor too.
I strongly suggest to watch the trailer, youtube is not a site you should be afraid from, and it's only a 1:30 length.
Post edited October 23, 2020 by twillight