Posted September 27, 2017
Sometimes my mind just jolts and spurts out fundamental questions. Stuff like, what do I do with my life? What would I think of myself, if I happened to meet me? Do I hate humanity more than I love it? I just had such a jolt, and a single question burned in my mind: "Is Drakborgen (1985) a roguelike, according to the Berlin Interpretation?"
Here is the wikipedia article on the game: (click the photo big)
https://sv.wikipedia.org/wiki/Drakborgen
Here's my take on it:
--------------------------- HIGH VALUE FACTORS -------------------------
Random environment generation
Yes. (the map is generated randomly during gameplay.)
Permadeath
Yes.
Turn-based
Yes.
Grid-based
Yes.
Non-modal
Yes.
Complexity
Yes.
Resource management
Yes. (But admittedly, the resources are scarce)
Hack'n'slash
Yes.
Exploration and discovery
Yes.
--------------------------- LOW VALUE FACTORS -------------------------
Single player character
Yes.
Monsters are similar to players
Yes. (Both monsters and players fight using the same stone-paper-scizzors system.)
Tactical challenge
No! I don't think there's quite enough to learn. Even though this is a low value factor, I myself consider this a dealbreaker.
ASCII display
No. Still, it beats Rogue by being even more primitive, consisting purely of cardboard and dices!
Dungeons
Yes.
Numbers
Yes.
Here is the wikipedia article on the game: (click the photo big)
https://sv.wikipedia.org/wiki/Drakborgen
Here's my take on it:
--------------------------- HIGH VALUE FACTORS -------------------------
Random environment generation
Yes. (the map is generated randomly during gameplay.)
Permadeath
Yes.
Turn-based
Yes.
Grid-based
Yes.
Non-modal
Yes.
Complexity
Yes.
Resource management
Yes. (But admittedly, the resources are scarce)
Hack'n'slash
Yes.
Exploration and discovery
Yes.
--------------------------- LOW VALUE FACTORS -------------------------
Single player character
Yes.
Monsters are similar to players
Yes. (Both monsters and players fight using the same stone-paper-scizzors system.)
Tactical challenge
No! I don't think there's quite enough to learn. Even though this is a low value factor, I myself consider this a dealbreaker.
ASCII display
No. Still, it beats Rogue by being even more primitive, consisting purely of cardboard and dices!
Dungeons
Yes.
Numbers
Yes.
Post edited September 27, 2017 by KasperHviid