Posted December 20, 2018
I have a gaming PC, a modest HTPC, and a low-powered Windows tablet. Cloud saves are really important to me because they let me play on more than once device, and they also give me peace of mind that if I have a hard drive failure or something, I won't lose the tens/hundreds of hours I might've dumped into a game that only saves locally.
As a result, I've had to take the step of re-buying multiple games on Steam that I've already bought on GOG. Lack of (near) universal cloud save support is one of the two main things keeping me from purchasing games exclusively on GOG. I checked those games again recently and they still don't have cloud save support even though the Steam version has from day one. I'm not even talking about ancient DOS games (though they should really be the easiest of all), I mean modern games from the last few years that just don't have cloud save support for some reason.
Is progress being made on adding cloud save support to games that didn't originally support it? Or will all work on this front be focused on current and future titles? Adding support to as little as one game a day (maybe prioritized based on number of user purchases) wouldn't be a massive undertaking and in a few years you'd be caught up. You're typically just backing up some specific files in a single, easy-to-locate folder, right? It can't be that difficult. If users can resort to symlinking save folders to their Google Drive/Dropbox, surely a company like GOG can figure out a more elegant solution.
For a while I've been buying games on GOG even if they don't support cloud save because I assumed that this wouldn't be a permanent problem, but I'm going to have to stop doing this because it ends up doubling the cost of the games I buy and then must re-buy on Steam.
If you ARE gradually adding cloud save support and other GOG Galaxy features to your back catalog, I'm sure a monthly or quarterly progress report on these efforts would be well-received and provide lots of good press. Every time Dolphin or PCSX3 has a monthly update there's tons of people interested in reading it.
As a result, I've had to take the step of re-buying multiple games on Steam that I've already bought on GOG. Lack of (near) universal cloud save support is one of the two main things keeping me from purchasing games exclusively on GOG. I checked those games again recently and they still don't have cloud save support even though the Steam version has from day one. I'm not even talking about ancient DOS games (though they should really be the easiest of all), I mean modern games from the last few years that just don't have cloud save support for some reason.
Is progress being made on adding cloud save support to games that didn't originally support it? Or will all work on this front be focused on current and future titles? Adding support to as little as one game a day (maybe prioritized based on number of user purchases) wouldn't be a massive undertaking and in a few years you'd be caught up. You're typically just backing up some specific files in a single, easy-to-locate folder, right? It can't be that difficult. If users can resort to symlinking save folders to their Google Drive/Dropbox, surely a company like GOG can figure out a more elegant solution.
For a while I've been buying games on GOG even if they don't support cloud save because I assumed that this wouldn't be a permanent problem, but I'm going to have to stop doing this because it ends up doubling the cost of the games I buy and then must re-buy on Steam.
If you ARE gradually adding cloud save support and other GOG Galaxy features to your back catalog, I'm sure a monthly or quarterly progress report on these efforts would be well-received and provide lots of good press. Every time Dolphin or PCSX3 has a monthly update there's tons of people interested in reading it.