Ancient-Red-Dragon: That's not accurate at all. Souls games are designed to have the bosses fought as co-op battles.  
 Co-op play is an 
essential feature of those games. 
  The main menu "offline" option in 1,3 and ER kinda implies differently.  
 Co-op, npc summons, spirit ashes in ER, for the most part they're the hidden difficulty settings, you know the accessibility in place that the folks that resent the hell out of these games argue should be there. NPC summons can be regarded as essential at key points if you're invested in moving their "storylines" along, but co-op, even with some features clearly designed strictly with it in mind, is 100% optional.  
 The "offline" menu option is missing in DS2, I don't know why, i'm guessing it has something to do with the game being a tad weird tech wise, something which also affects controls and combat animations. While i absolutely don't consider the combat to be jank i don't consider it to be completely fluid either by virtue of the controls' unresponsiveness that keeps making itself noticeable every now and again. I absolutely love DS2, adjusting to the slight "weirdness" is trivial, but i don't consider the combat to be on par with that of the other games. Or maybe objectively it is on par with that of the other games and i simply like it slightly less, i don't know.  
 In any case that missing option in 2 didn't stop anyone from playing the entire trilogy with no co-op, no pvp, no invasions, no nothing other than a 100% straight up solo / singleplayer experience, for DS2 it's just a matter of turning steam itself to offline mode and viola - which would likely render the game useless to you since that means no cheevo's, i finished SotFS at least 2 times and i have 1 out of 32 :)