Posted November 28, 2021
This topic is a bit of an oddball flavour. See, many games are thought to be mechanical masterpieces, having a great feel, UI, and more.
Not all games are that.
Let me example this:
Glover: Allowing you to visit the tutorial anytime, so the player isn't left completely out of sorts after a play lapse.
I don't blame you if you think Glover isn't a game worthy of a second playthough. The platforming is precarious at best, the game is a literal escort quest the entire time, and the OST sounds like this.
Wait, that last one is a good thing. Give me those lo-fi beats to study to, please. Point is, aside from having a nice OST, the one thing that Glover did right, was as I typed previously. Being able to engage the tutorial anytime would help games like Sekiro and other such games that may have a many month lapse between sessions.
So, what's your example of a game that did one or more things right that you think should be more commonplace?
Not all games are that.
Let me example this:
Glover: Allowing you to visit the tutorial anytime, so the player isn't left completely out of sorts after a play lapse.
I don't blame you if you think Glover isn't a game worthy of a second playthough. The platforming is precarious at best, the game is a literal escort quest the entire time, and the OST sounds like this.
Wait, that last one is a good thing. Give me those lo-fi beats to study to, please. Point is, aside from having a nice OST, the one thing that Glover did right, was as I typed previously. Being able to engage the tutorial anytime would help games like Sekiro and other such games that may have a many month lapse between sessions.
So, what's your example of a game that did one or more things right that you think should be more commonplace?