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When you think of first-person shooters, there are a handful of titles your mind instantly thinks of. Games like Doom, Quake, and Halo are classics, but you can’t have a conversation about blistering fast shooters without including Unreal Tournament.

Unreal Tournament, released in 1999, is celebrating its 20th anniversary and we thought it would be fun to look back at the iconic shooter, highlight some of its influences on the genre, and even dive into mod scene which not only helped produce many more modern classics but change up the core experience of the game for players.



Unreal Tournament inspired many shooters to come
Unreal Tournament (sometimes referred to as UT99) is the sequel to Unreal developed by Epic Games. It shifted the focus to the multiplayer portion of the first title. Its fast-paced competitive shooting is still to this day a blast to play against real people or the well-coded bots. Whether playing Capture the Flag on the iconic Facing Worlds map or blasting your way through opponents in team deathmatch on Deck 16, there is plenty to love.

So much to love, in fact, that many modern shooters take cues from games like Unreal Tournament and Quake III (released at the same time). Whether it is the game modes or the weapons, many other titles have built on the success of these iconic first-person shooters.

In addition, these two games showed that two similar-playing games could exist and be successful at the same time. The similarities between the two also helped ignite message boards and LAN parties with conversations of “which was better” and you can still see fans of the two series debating their merits to this day.

In the first-person shooter genre, this was a new thing and helped pave the way for shooters to see similar release dates without fear of one game “losing out.” Heck, now it seems like many of the popular games releasing each year are first-person shooters, and Unreal Tournament helped lead that charge.



Unreal Tournament’s engine and the mod community around it
Unreal Tournament is built on the game engine of the same name, the Unreal Engine. The Unreal Engine is iconic and to this day its new editions are being used to make many amazing games, including the likes of the BioShock series, Absolver, and the upcoming Final Fantasy VII remake.

The reason so many games are built using a version of the Unreal Engine is that it is very easy for developers to use. For years, creative companies and individuals have been using the engine to power their games, but back in the days of Unreal Tournament, the engine was being used to mod UT99 and create new experiences that were basically modifications of the base game.

Games like Red Orchestra and Sanctum, which eventually saw full releases, were originally created in the early 2000s as mods to the Unreal Engine and helped establish the developers of those games in the industry.



Mods to enhance Unreal Tournament for modern play
While on the subject of mods, we’d be remiss to not take a minute to highlight the mod community present in Unreal Tournament. Not only was it an amazing game and experience out of the box, but modders and programmers were hard at work creating some truly unique and fun mods to make the experience even more, excuse the pun, game-changing.

Some of these mods added new maps to the game while others used the powerful engine to create new gaming experiences. There are many great maps you can try, but some fan favorites include the likes of and [url=http://www.mapraider.com/maps/unreal-tournament/deathmatch/5986/DM-XC-EpicTownV2A]EpicTownV2A. Custom maps are so popular that there are even full websites dedicated to hosting the download files for these maps, as well as highlighting user reviews to see which ones are best.

In addition to map mods, one of the most iconic mods for Unreal Tournament is . This mod added a bunch of things like proxy mines, grappling hooks, and more into wonderful, chaotic multiplayer. Another mod, one more focused on a cooperative experience, is called [url=https://www.moddb.com/mods/monsterhunt2/downloads/monster-hunt-2-gold]Monster Hunt. In it, you fight with a team of other soldiers to defeat waves of monsters with boss monsters at the end of each level.

If you are looking for something a little less drastic, then you definitely can’t go wrong with something like an HD textures mod to improve the look for the 20-year-old game.

All in all, if you are a fan of fast-paced shooters, Unreal Tournament is a classic and is still enjoyable 20 years after its original release. If you enjoy modern shooters and want to see where multiplayer shooters were born, this is a great place to start.

Have any fond memories of playing Unreal Tournament with a room full of your friends? What are some of your favorite mods for the title? Share it in the comments below!
They only got worse from this one, whether it was auto-heals, or (the opposite) die-in-too-few-hits. This one has the best mix for of "skirmish", so long as you're not playing one of the snipers vs snipers maps.
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Leroux: What is this Unreal Tournament you're talking about? Sounds cool, I wish it was available on GOG! ;P

Well, at least I'm still allowed to read threads about it.
Um, it is? Another case of German censorship?

(Also taking the opportunity to say nice to see another of these articles, keep them coming!)
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idbeholdME: Wait, is the original Unreal Tournament banned in Germany?
Yes, as ist Q3A. :-(
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idbeholdME: Wait, is the original Unreal Tournament banned in Germany?
Yup, both Tournament games (assuming this list is complete and there aren't more of them on GOG). Only Unreal and Unreal 2 are available.

The frustrating thing is that noone would ban these games if evaluated today, but the old verdicts from back in the days are still active and preventing them to be openly sold, which is ridiculous. I suppose the publishers would have to actively demand (and pay for) a re-evaluation for that to change (which of course they can't be bothered to do).
Post edited November 29, 2019 by Leroux
Still the best fps multiplayer. :)
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Crisco1492: Wonder if this means GOG and Epic are still working together...
Well, GOG is still selling Epic-owned games, and still putting them on sale semi-regularly, so yes. (Yes, I realize this is probably not what you meant. ;) )

On a related note: I wonder if the (semi-)subtle talking-up of the Unreal Engine in this piece was part of a quid pro quo for GOG getting to do a deeper-than-normal discount on these games this time? (Or, perhaps, for some other boon to GOG that we have yet to learn about.)
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SpecShadow: Anniversary reminded me about this old tiny mod called "Beer from Outer Space" from good ol' time when wacky mods came out in large abundance. Turns out it's pretty short, and have a sequel!

Man, I miss '90 mindset sometimes...
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BreOl72: "Beer from outer space", you say...?
https://www.youtube.com/watch?v=ggJj5QoboVg
;)
I'll raise you another. ;) I played the shit out of that silly game back then.
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HunchBluntley: (Or, perhaps, for some other boon to GOG that we have yet to learn about.)
Coming soon: Fortnite DRM-Free Edition. =P
Post edited November 29, 2019 by Mr.Mumbles
Unreal HD Textures 2.0 released

https://www.moddb.com/news/unreal-hd-textures-20-released
Such a crying shame that UT3 isn't here on GOG... although it's a tough fix I suppose, given that it's saddled with Games For Windows Live profiles and completely broken offline-campaign saves in Epic's last official patch (UT3 Black Edition / 2.1 / UT3patch5)... :\

*sigh* GFWL is dead, and it dragged so many great games from that era to the grave with it... It's a shame GOG can't replace the GFWL libraries with it's own, so that we could have offline and Galaxy-cloud saves instead... and get all these great old games working again. UT3, Lost Planet, XmenOrigins:Wolverine, Gears of War, Street Fighter IV, Bulletstorm... the ONLY GamesForWindowsLive-branded game from that time period to survive the Microsoft plague unscathed was Fallout 3... (being highly irradiated must have made it immune.) ;D
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Species8472rc3: Such a crying shame that UT3 isn't here on GOG... although it's a tough fix I suppose, given that it's saddled with Games For Windows Live profiles and completely broken offline-campaign saves in Epic's last official patch (UT3 Black Edition / 2.1 / UT3patch5)... :\

*sigh* GFWL is dead, and it dragged so many great games from that era to the grave with it... It's a shame GOG can't replace the GFWL libraries with it's own, so that we could have offline and Galaxy-cloud saves instead... and get all these great old games working again. UT3, Lost Planet, XmenOrigins:Wolverine, Gears of War, Street Fighter IV, Bulletstorm... the ONLY GamesForWindowsLive-branded game from that time period to survive the Microsoft plague unscathed was Fallout 3... (being highly irradiated must have made it immune.) ;D
There's always a way. :)

And i don't remember UT3 using GFWL.
Post edited November 29, 2019 by M3troid
Anyone remember David 'DavidM' Münnich? The master of elite gameplay maps?
Lol! The flow! If you ever want the best in fast paced gameplay, his works are the cream of the crop and influenced the entire mapping community. (he was later outdone by his peers but without him the mapping scene wouldn't be the same).
I don't remember seeing his return for UT2k3/2k4, however.
He probably was hired and busy with professional projects after that.
Post edited November 30, 2019 by Plumb
My most favorite shooter of all time
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GOG.com: .
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Barry_Woodward: It'd be rad if we could get Unreal Tournament 3 here someday.

Vote: https://www.gog.com/wishlist/games/unreal_tournament_3
Maybe GOG should develop a department of porting older locked-in DRM games to DRM-Free side.
Because some publishers are apparently too rich and lazy to do the job (sitting on the source code and do nothing unless it will bring them a caravan of trucks full of money).
Post edited November 30, 2019 by vsr
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Plumb: He probably was hired and busy with professional projects after that.
He did contract work for Epic years ago, yes. He's also designed his own games like Supraland and Supraball, etc.
Post edited November 30, 2019 by TheMonkofDestiny
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Plumb: He probably was hired and busy with professional projects after that.
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TheMonkofDestiny: He did contract work for Epic years ago, yes. He's also designed his own games like Supraland and Supraball, etc.
Oh. wow.
Supraland looks pretty neat; I'll be sure to pick that up.