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Is there a point in playing a Wizard as you all start out with level one and thus only two lvl 1 spells? (and some cantrips I presume)

I imagined the game to be more of a solo matter, or is it frequent that people band together and stay together?
Post edited September 21, 2014 by Green_Hilltop
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Green_Hilltop: Is there a point in playing a Wizard as you all start out with level one and thus only two lvl 1 spells? (and some cantrips I presume)

I imagined the game to be more of a solo matter, or is it frequent that people band together and stay together?
You'll want to band together to stay alive. And hopefully you'll be popping about 1 level/30 mins on average (you'll probably hit lvl 3 in the first hour or less, though).

A wizard will be an invaluable member to a party, but if you die, you're toast. And wizards can be squishy. So you'll want to probably get to be friends with somebody.

P.S. Also, sharing resource will probably give you a big advantage.
Post edited September 22, 2014 by Tallima
I'll probably join in as my Wizard or Fighter character. I'd have to rebuild and re-download the game but it would so be worth it.
I demand something for the sneaking ones! All is Brute Force or Spell Based RP

:)
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Green_Hilltop: Is there a point in playing a Wizard as you all start out with level one and thus only two lvl 1 spells? (and some cantrips I presume)

I imagined the game to be more of a solo matter, or is it frequent that people band together and stay together?
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Tallima: You'll want to band together to stay alive. And hopefully you'll be popping about 1 level/30 mins on average (you'll probably hit lvl 3 in the first hour or less, though).

A wizard will be an invaluable member to a party, but if you die, you're toast. And wizards can be squishy. So you'll want to probably get to be friends with somebody.

P.S. Also, sharing resource will probably give you a big advantage.
That's great then, I imagined it as a more slow, solo based matter due to your earlier description. I probably won't be making a wizard anyway but I was curious about this. By the way, will you specify all those bonuses and special items that are exclusive to your campaign anytime soon (eg. specifics of barbarian's rage, sorceror's wands and cleric's books of faith etc.) so we can factor them in during character creation?
Post edited September 23, 2014 by Green_Hilltop
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Tallima: You'll want to band together to stay alive. And hopefully you'll be popping about 1 level/30 mins on average (you'll probably hit lvl 3 in the first hour or less, though).

A wizard will be an invaluable member to a party, but if you die, you're toast. And wizards can be squishy. So you'll want to probably get to be friends with somebody.

P.S. Also, sharing resource will probably give you a big advantage.
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Green_Hilltop: That's great then, I imagined it as a more slow, solo based matter due to your earlier description. I probably won't be making a wizard anyway ...
If I end up in this and you do want to roll a wizard I wouldn't mind teaming up. Actually, let that be a standing offer - if anyone out there wants to roll a "squishy" character I'd be open to making a "mini-party" with one or two others!

Again, if I end up doing this I'd even be willing to build a character together (I CAN be stubborn when it comes to flavor and I tend to dislike pure min/maxing but I'd love to get a good dialogue going along the lines of "Hey, maybe a Paladin or Bard would go really well with this Fire Sorc I have in mind...")
Tallima, you are amazing!
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thme: Tallima, you are amazing!
Aww shucks. *blush*
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AcidFlux: I demand something for the sneaking ones! All is Brute Force or Spell Based RP

:)
Without a rogueish gent, folks will end up wandering into impossible ambushes and unopenable chests. I would recommend some folks rolling up some rogues.


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Tallima: You'll want to band together to stay alive. And hopefully you'll be popping about 1 level/30 mins on average (you'll probably hit lvl 3 in the first hour or less, though).

A wizard will be an invaluable member to a party, but if you die, you're toast. And wizards can be squishy. So you'll want to probably get to be friends with somebody.

P.S. Also, sharing resource will probably give you a big advantage.
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Green_Hilltop: That's great then, I imagined it as a more slow, solo based matter due to your earlier description. I probably won't be making a wizard anyway but I was curious about this. By the way, will you specify all those bonuses and special items that are exclusive to your campaign anytime soon (eg. specifics of barbarian's rage, sorceror's wands and cleric's books of faith etc.) so we can factor them in during character creation?
I will do my best to let you know about Cleric's domain bonuses before play time.

Our old forums are long gone, but zetaboards still holds onto the forums we used ages and ages ago. It has a map and a few notes about changes. Not all are relevant (like, for instance, the death system was completely reworked). There is a map in there that is very handy.

http://w11.zetaboards.com/Legends_Of_Leefe/topic/117925/1/
Post edited September 24, 2014 by Tallima
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thme: Tallima, you are amazing!
BTW, are you playing? I don't have you on the "Players List" yet.
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Green_Hilltop: That's great then, I imagined it as a more slow, solo based matter due to your earlier description. I probably won't be making a wizard anyway ...
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Ixamyakxim: If I end up in this and you do want to roll a wizard I wouldn't mind teaming up. Actually, let that be a standing offer - if anyone out there wants to roll a "squishy" character I'd be open to making a "mini-party" with one or two others!

Again, if I end up doing this I'd even be willing to build a character together (I CAN be stubborn when it comes to flavor and I tend to dislike pure min/maxing but I'd love to get a good dialogue going along the lines of "Hey, maybe a Paladin or Bard would go really well with this Fire Sorc I have in mind...")
Thanks for the offer, I was actually thinking of going for a Cleric, Druid or some kind of Fighter because after spending countless hours in Baldur's Gate with a Fighter/Mage I don't like how you get just two spells at level one and once you use them that's it until you rest again, I like having a wide array of spells or abilities to depend on (or a non-squishy character if you don't have many). I know gaining a level every half an hour should make it better but since I'd still have to survive the first half an hour and from then on still juggle a handful of spells I think I'll go with the easier alternative (for me, as I don't have much experience with higher level wizards, so I wouldn't be sure which spells are the best pick).

Cleric and Druid aren't much of a squishy character though, but if you're up for teaming up with me (or anyone else), I'm all for it! :)
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Tallima: I will do my best to let you know about Cleric's domain bonuses before play time.

Our old forums are long gone, but zetaboards still holds onto the forums we used ages and ages ago. It has a map and a few notes about changes. Not all are relevant (like, for instance, the death system was completely reworked). There is a map in there that is very handy.

http://w11.zetaboards.com/Legends_Of_Leefe/topic/117925/1/
Awesome, thanks! :)

Oh yeah, how does resting work for all the characters? If one person rests do they have a fast-forward and can immediately join the party or is it real-time, so when the wizard rests the whole party has to wait unless they want to leave him behind? Because I haven't played a multiplayer game in NWN before, so the fast-forward blackout resting from the single-player is hard to imagine as otherwise all characters would probably constantly live in a different time unless they rested at exactly the same time, so I'm imagining it's either the instant rest that doesn't take any time, or the real-time resting where you sit or wait for a few seconds and then get up like in most modern MMORPGs.
Post edited September 24, 2014 by Green_Hilltop
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Green_Hilltop: ...how does resting work?...
It takes just as much time as is displayed. In Leefe, most "rest" is just a sit-down. Wizards are able to take a few seconds to memorize and catch their breath.

You get only 4 rests per 24-hour day (which is maybe an hour or two? I can't remember. Time is compressed at the default rate. -- I think somewhere between 2 and 5 minutes is an hour.). However, if you are a druid or you rest while standing right next to a bed, then the rest doesn't count against your 4.

You cannot rest while an enemy is in close proximity.
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thme: Tallima, you are amazing!
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Tallima: BTW, are you playing? I don't have you on the "Players List" yet.
Most likely not, my son has soccer on Saturday mornings and I am one of the coaches. I would love to partake, though. I also need a multiplayer key, but there must be a thread or two on that topic. :)
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AcidFlux: I demand something for the sneaking ones! All is Brute Force or Spell Based RP

:)
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Tallima: Without a rogueish gent, folks will end up wandering into impossible ambushes and unopenable chests. I would recommend some folks rolling up some rogues.
I always play Rogue/Ranger. In fact that's what I am on Arelith Server on NWN Multiplayer :)

Anyway, I read your "bonuses" and there's nothing for us, Rogues. Would you mind giving us a certain help here? :P
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Tallima: Without a rogueish gent, folks will end up wandering into impossible ambushes and unopenable chests. I would recommend some folks rolling up some rogues.
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AcidFlux: I always play Rogue/Ranger. In fact that's what I am on Arelith Server on NWN Multiplayer :)

Anyway, I read your "bonuses" and there's nothing for us, Rogues. Would you mind giving us a certain help here? :P
I need to see where the Thieves' Guild is and if it's very accessible and what bonuses it gives. Otherwise, I have some other ideas. No worries. Whatever you select, you'll be satisfied and dissatisfied, I'm sure. :)
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AcidFlux: I always play Rogue/Ranger. In fact that's what I am on Arelith Server on NWN Multiplayer :)

Anyway, I read your "bonuses" and there's nothing for us, Rogues. Would you mind giving us a certain help here? :P
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Tallima: I need to see where the Thieves' Guild is and if it's very accessible and what bonuses it gives. Otherwise, I have some other ideas. No worries. Whatever you select, you'll be satisfied and dissatisfied, I'm sure. :)
You're confusing and I love it! XD

+1 for you as DM

I mean, I can try to find the Thieves Guild BUT it would be a waste of time for me to search for it and miss all that good loot this contest is made for, you know what I mean? :P