Posted October 04, 2016
One thing I've noticed is that, in RPGs, there are many types of abilities and items that tend to show up late in the game. For example, in Dragon Quests 2 through 5, the game will eventually give you items that let you heal for free. (You also see this in Early Final Fantasy games.) Other examples include things such as revive abilities (especially those that restore full HP), sacrifice heals (kill caster to heal the rest of the party), instant death attacks, and other effects of similar magnitude.
Every once in a while, however, there's an RPG that breaks the rule and gives you such things early in the game. This thread is about those things. Now, however, there are a few rules for this thread:
1. The ability or item must be easily acquired by a casual player without going way out of the way or heavy grinding. ("Heavy grinding" is far more than is needed for a casual player to survive.)
2. The ability or item must not use up a rare or non-renewable (at that point in the game) resource. For example, something like an early Megalixir does not qualify here.
3. The game must not take it away. Hence, abilities that a temporary character gets do not count. (For example, in FF4, Tellah's spells do not count, even though he gets spells that are far stronger than what you would expect to get at that point in the game.)
Anyway, here are some examples that I have found;
Dragon Quest 6: When Chamoro/Nevan joins your party, he comes with a weapon that, when used, casts Healmore/Midheal/Behoimi (depending on translation) for free. Note that chances are that nobody else in the party has a healing spell that powerful (and anyone can use it). This happens relatively early, before you even get access to the game's class system. Something similar happens in DQ7, except that the item is weaker (only Heal/Hoimi), but it does come at a time you will be glad to have it.
Phantasy Star 4: Rune comes with a Wood Cane, which heals 32 HP for free when used. While Rune is only temporary, you can unequip this weapon, and then everyone can use it as an item.
Paladin's Quest: Early on, the game gives you the Sph Cr (Sophie's Crown), which heals the user 800 HP when used for free. (For comparison, Midia has less than 200 HP at this point.) Only Midia can use it, but since she is a permanent character (with only one scene where she is absent after you get her), it counts.
Phantasy Star 3: Just look at Mieu's techniques. There are some rather fancy ones available, including:
GIRES, which heals the entire party.
REVER, which revives at full HP (but can fail). Can even be used out of battle by a dead character!
FORZA, which instantly kills a biological enemy. (It works like VOL from PS2 and PS4, and you *do* get XP.)
NASAK, which, if successful, kills the caster and fully heals the rest of the party. (Hint: Try combining this with REVER.)
Also, with a reasonable amount of grinding, it is possible to afford the Force Vest, which, when used, casts REVER for free (and can be used outside of battle). Note that Mieu stays in your party between generations, so you have these abilities permanently (though FORZA is useless if your main character is Ayn). (Also, the Royal Vest casts a reliable NASAK, but I think it is too expensive to get at the first opportunity, unlike the Force Vest.)
Final Fantasy 5: You get the Staff of Healing, which casts Cura (Cure 2) when it hits, early in this game. In fact, you get it before you get the Cura spell in the first place! Also, the Blue Magic spell Vampire is an HP drain attack that you can get *really* early. Also, with the !Mix ability a Chemist can learn, you get a full revive earlier than you would expect. It requires a Phoenix Down, which is expensive but fortunately not rare, to use, and it even restores MP.
SaGa 3 DS: The two weakest long swords in the game have an instant kill attack that you can learn. In fact, it is likely that a player will learn this before reaching the miniboss at the top of the first tower and instant kill the miniboss with it; it happened to me when I was playing the game.
Every once in a while, however, there's an RPG that breaks the rule and gives you such things early in the game. This thread is about those things. Now, however, there are a few rules for this thread:
1. The ability or item must be easily acquired by a casual player without going way out of the way or heavy grinding. ("Heavy grinding" is far more than is needed for a casual player to survive.)
2. The ability or item must not use up a rare or non-renewable (at that point in the game) resource. For example, something like an early Megalixir does not qualify here.
3. The game must not take it away. Hence, abilities that a temporary character gets do not count. (For example, in FF4, Tellah's spells do not count, even though he gets spells that are far stronger than what you would expect to get at that point in the game.)
Anyway, here are some examples that I have found;
Dragon Quest 6: When Chamoro/Nevan joins your party, he comes with a weapon that, when used, casts Healmore/Midheal/Behoimi (depending on translation) for free. Note that chances are that nobody else in the party has a healing spell that powerful (and anyone can use it). This happens relatively early, before you even get access to the game's class system. Something similar happens in DQ7, except that the item is weaker (only Heal/Hoimi), but it does come at a time you will be glad to have it.
Phantasy Star 4: Rune comes with a Wood Cane, which heals 32 HP for free when used. While Rune is only temporary, you can unequip this weapon, and then everyone can use it as an item.
Paladin's Quest: Early on, the game gives you the Sph Cr (Sophie's Crown), which heals the user 800 HP when used for free. (For comparison, Midia has less than 200 HP at this point.) Only Midia can use it, but since she is a permanent character (with only one scene where she is absent after you get her), it counts.
Phantasy Star 3: Just look at Mieu's techniques. There are some rather fancy ones available, including:
GIRES, which heals the entire party.
REVER, which revives at full HP (but can fail). Can even be used out of battle by a dead character!
FORZA, which instantly kills a biological enemy. (It works like VOL from PS2 and PS4, and you *do* get XP.)
NASAK, which, if successful, kills the caster and fully heals the rest of the party. (Hint: Try combining this with REVER.)
Also, with a reasonable amount of grinding, it is possible to afford the Force Vest, which, when used, casts REVER for free (and can be used outside of battle). Note that Mieu stays in your party between generations, so you have these abilities permanently (though FORZA is useless if your main character is Ayn). (Also, the Royal Vest casts a reliable NASAK, but I think it is too expensive to get at the first opportunity, unlike the Force Vest.)
Final Fantasy 5: You get the Staff of Healing, which casts Cura (Cure 2) when it hits, early in this game. In fact, you get it before you get the Cura spell in the first place! Also, the Blue Magic spell Vampire is an HP drain attack that you can get *really* early. Also, with the !Mix ability a Chemist can learn, you get a full revive earlier than you would expect. It requires a Phoenix Down, which is expensive but fortunately not rare, to use, and it even restores MP.
SaGa 3 DS: The two weakest long swords in the game have an instant kill attack that you can learn. In fact, it is likely that a player will learn this before reaching the miniboss at the top of the first tower and instant kill the miniboss with it; it happened to me when I was playing the game.