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Post any of your memorable moments while playing TES.
You can write about any TES game you wish

"Update for October's End"

Halloween is soon. Can you remember the most scary moment when you played TES?

Example:
Morrowind

Stepping down the stairs of a crypt, I opened every door. Inability to rest made my hair stand.
What are those noises behind that last door down the corridor? - I thought.
I open it, it creaked as If nails on a chalk board, & I see an Argonian standing with it's back to me.
Several second pass. I am about to relax & talk with it...

It swiftly turns around yelling..AHHHAAA!!!!!!!

I Screamed "VAMPIRE!!!!!" My heart almost jumped out of my chest.
I thought my life will be over, I managed to dodge her attacks. Yes it was a she-vampire.
Poor Argonian lady. How did this happen to her?
I have put her to rest with my silver claymore.
I left the crypt with sorrow,
No great loot to sell,
Only sadness was my reward.

gogwitcher300
Post edited October 22, 2017 by gogwitcher300
high rated
"Hmmm, let's see what mods there are before starting the game.."

*two hours later*

"...should i download this or that? oh, they have a mod for the weather too! what's that? colorful butterflies? WANT!!

*two more hours later*

".... did i download those textures already? i think s---hey is that what i think it is? 4K dirt textures!!! How cool is that!!! hmmm, and what's that? a sword pack? why not! ohhhh! nude models? NUDE MODELS my dream became a reality, let me register to be able to download these yummies..."

*half and hour later*

"....15,8Gb of data, i think i'm OK now, let's see how to install them, can't wait!"

*and hour later*

"...mod load order? why is it required to load the mods in the correct order... nevermind, here's a nice utility to take care of that, nice!"

*half an hour later*

"...damn, why can't i launch the game; everything's showing good, the load order is correct, no mismatches, 342 mods are ticked, what's happening godamit daaaaamn, maybe i shouldn't have installed that last mod... screw it, i'll just play Baldur's Gate!"
Post edited October 23, 2017 by Vythonaut
Thank you, Vythonaut. But while your post was both entertaining and relatable, I think gogwitcher300 was hoping for more roleplay-focused and spooky contributions, like in the <i>The Elder Scrolls Campfire Stories</i> thread, over in the Elder Scrolls sub-forum. ;)
In TES: Daggerfall, endlessly running around in a dungeon for several hours in realtime, not finding my objective. Facing a water-filled corridor and wondering whether I am really supposed to dive there too, deciding not to do that. Tried a couple of times but since my diving skill sucks, I can't really do anything underwater, barely even swim back to the water surface.

That's basically my whole Daggerfall experience, I keep getting lost in the dungeons, not finding what I am supposed to find.
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HeartsAndRainbows: Thank you, Vythonaut. But while your post was both entertaining and relatable, I think gogwitcher300 was hoping for more roleplay-focused and spooky contributions, [...]
Well, that WAS a spooky story for me (which happened twice, in Oblivion first and then in Skyrim -- i didn't have an internet connection back in the Morrowind days nor i know if there were any mods back then) but aside from that, the only one i can think of right now is [SPOILERS] during the siege of Kvatch; it was raining (IIRC), the sky turned red and when i saw the city in ruins and a bunch of clannfears running around, well, it was more spooky than Oblivion itself. This, and the giant spider in Bleak Falls Barrow in Skyrim (too bad it wasn't what i'd describe as a "challenging enemy").
Daggerfall:

I was on a mission from the temple to exorcist a house.

"Easy", I said to my self. But I was wrong.

I arrived in the city. Searched for the marked house for several hrs.
I finally found it. I open the door. Walk inside. Go up the ladder to the attic and a ghost starts to scream at me.
I fight it, it manages to land several deadly blows on me. Slash, slash went my sword through the ghost.
But it escaped to the first floor. I pursue the aberration. The owner of the house just looks at me while I yell...
"Get away fool!!", but he continues to stare at me.

Thankfully I defeat the ghost

Return back to the temple....the game crashes...and I forgot to save.

gogwitcher300
Post edited October 24, 2017 by gogwitcher300
Not really a story but....

I'm one of the many folks to never get out of the dungeon in Arena.
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Vythonaut: "Hmmm, let's see what mods there are before starting the game.."
~snip
aint that the truth, i spent a week modding the game before even cranking it up to play lolol.....


scariest moment was entering my first sixth house cult dungeon and trying to steal the jewels at the altar
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mintee: aint that the truth, i spent a week modding the game before even cranking it up to play lolol.....


scariest moment was entering my first sixth house cult dungeon and trying to steal the jewels at the altar
Hell, Playing with the mods getting them to work together was more fun than playing the game in Oblivion. For me at least. Merging tos of mods together to beat the 255 ESP limit, writing 3 page dissertations on LOAD ORDER... Those were the days.
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mintee: aint that the truth, i spent a week modding the game before even cranking it up to play lolol.....

scariest moment was entering my first sixth house cult dungeon and trying to steal the jewels at the altar
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paladin181: Hell, Playing with the mods getting them to work together was more fun than playing the game in Oblivion. For me at least. Merging tos of mods together to beat the 255 ESP limit, writing 3 page dissertations on LOAD ORDER... Those were the days.
morrowind was my intro to modding, total newb. i count myself lucky if i can run them already perfected and in scripted load order from others hard work like you. that said, when it was all said and done i have a gorgeous morrowind now, my char has her own houses, husband, children, babies, servants and pets to populate the basically barren cities. all thanks to dedicated modders. i stopped playing (like always, have yet to even finish the game after decades) but i still pop in now and then to feed the babies. lol

still those dungeons creep me out
So, one time in Skyrim, nothing interesting happened. Nor any other time I played Skryim. Nor in Oblivion. Lots of interesting stuff happened in Morrowind but it was all quest-related. Either I play these games the wrong way or the mechanics suck at creating memorable situations... yeah, it's probably me.
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drmike: Not really a story but....

I'm one of the many folks to never get out of the dungeon in Arena.
Well, don't worry, your story will make a good joke for other adventurers during the campfire time. :P
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paladin181: Hell, Playing with the mods getting them to work together was more fun than playing the game in Oblivion. For me at least.
You're really really mean! :P

Joking aside, while i spent a great deal of time hunting for mods for four consequent times (TES III-IV-V, F3), just started F:NV and i decided to stop wasting my time and only got the absolute essentials (unofficial patch & the mod that makes the strip one big area). To be honest though, i could really use a mod that replaces the radio of NV with that of F3: not only for Three Dog character but also for the music which is more to my liking.
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mintee: (...) but i still pop in now and then to feed the babies. lol
Hey, don't forget the pets lest they eat the babies!!
Post edited November 03, 2017 by Vythonaut
For me, its mostly the environmental and/or procedural storytelling. AkA, the one form of storytelling that can only be exploited through video games, and is one of the unique things that can make them a true form of art.

- My first Aurora Borealis in Skyrim when quietly picking flowers in the night (Skyrim was my first ever Elder Scrolls Game). When I first saw my first real Aurora Borealis in Iceland, I briefly thought about that first time in Skyrim and had a brief glorious moment where I reflected on my multiple lives. No joke.

- My first Skyrim character wanting to bang that Breton sellsman in Whiterun. No particular reason. His rough voice and general rudeness seemed to agree with my Imperial gal. Don't remember if he was marriable.

- I still remember losing my first companion in Skyrim. It was a Dark Elf fellow, I believe the one you can get after doing one of the Daedric quests if you chose not to kill him (the Vaermina one?). I was attracted to his faith and wisdom, and for a long time, he was like a father to my young, naive and orphaned Imperial. Once, we were travelling the countryside, and he got stuck into a senseless fight with some archers from a nearby castle. Nothing I did could make him abandon the fight. It lasted for, like, ten minutes : me constantly healing him, considering running to the fort and slaughtering the archers that were ganging up on him from the walls, fearing he would be killed in the meantime ... In the end, I had no magic left, no potions, and no more healing to offer, so I ran to the fort and killed the archers as quickly as possible. When I came back to the old fellow, he was dead. No kidding, I was somehow affected by his death.
Then I was cold and merciless with other followers. I might have sacrificed Lydia to Boethiah, or something.

- The general experience of the Shivering Isles in Oblivion. I went there right away and spent 20 real life hours there, abandoning the main quest and boring Cyrodiil to its fate. The Isles were so much more dangerous, exciting, amoral and plain mad.
I always went back to chat with Haskill, asking him the same questions, just to annoy him.

- I never yet finished the main quest in Morrowind, but I'm doing a playthrough right now, and one thing I noticed stuck in my mind in early game.
When first arriving to Caius Cossades (don't rememebr if it's the exact spelling), I merrily run into his house, swinging open the door, expecting to meet a highly respectable fellow trusted by the Emperor. I was stunned to be met by a shirtless dude rigidly standing in his only-room house, staring at me. An uncomfortable silence followed where I tried to be polite and not stare at his abnormally developed (for a drunkard, anyway) abs. Later, when engaging a discussion with the man, while he was going about Blades business, my Argonian noticed some strange stuff in his room. Breaking the conversation, I went to investigate. Alright, bottles everywhere ... General disregrard for cleanliness and decency ... And under the bed ... Yakes! Some moon sugar and a skooma pipe. Another uncomfortable silence followed, then I slowly backed away from his cabin, woving to return another time.
Seriously, the environmental storytelling in that scene was hillarious. It showed us a lot about this Blade agent and the character's "boss" in a way without him having to tell us. And it made me consider his character, motivations and background. I don't know if the game intends for this to be notice-worthy for the main plot (please don't spoil me, I'm not finished yet), but still, great indirect character building.
Given that about halfway through Morrowind, Caius Cosades basically abandons you with "okay, you're supposed to be the Hero Of Legend that saves this province from a disaster of legendary proportions, you're on your own now, I'm bugging out of here, the Empire's in big trouble, think locally"... just after having established that the original idea was for the Empire to essentially run the Nerevarine as a puppet for whatever reason, Caius wasn't even clear why (Vivec himself having signed a peace agreement with the Empire, and the political leaders under King Helseth and Duke Vedam Dren are generally Imperial-friendly), and then suddenly "Shit, we're out of here, bad things are about to go down in the Imperial City, Morrowind's on its own, you're going to have to be The Hero For Real".

Some of the foreshadowings in Morrowind that lead towards future events too. And some of them that turn out to be aborted story-arcs: for instance, the rumours that Emperor Uriel Septim's sons aren't the real things, that they may have been killed and replaced by doppelgangers or impostors during an earlier incident - setting up for a potential dynastic struggle, or an attempt to prove their legitimacy... But that story arc gets aborted entirely, when it turns out not to matter whether they're real or impostors because they get murdered in the Mythic Dawn uprising anyway, and only the Emperor's bastard son Martin survives because nobody knows about him, and you wonder where did *that* come from...

...And then you go back and play through Tribunal, find this cultist in Mournhold that you have to stop from preaching, and *it's a Mythic Dawn Cultist whose ramblings are very much Oblivion foreshadowings*. And of course they're true because it's his own cult that's bringing them about... And thus the potential mundane questions of legitimacy for the Emperor's sons get overtaken by events.
But also. One of my favourite Morrowind stories concerns entering a dark cave some way southeast of Balmora, expecting that like most of the other nearby caves it would have the usual combination of bandits and beasts: since it was just a cave and didn't seem to have any special name, and wasn't even of any special type (like the Dwemer, Daedric or Velothi ruins, or indeed the old Dunmer Fortresses). It was just towards the southwest end of that terrain feature which I had learned was called the Foyada Mamaea, and it was called Hassour.

Then you go in, and there's all these red candles around, and an entirely grey human starts shooting lightning at me. I dodge the bolts until he stops shooting and closes to combat - he goes down easily enough and I discover he's called an Ash Slave - but realise there's something far more weird than usual.

And then as I keep exploring, things get more and more sinister. A couple of Ash Zombies and an Ash Ghoul. I notice something of a theme here.

And then, a named boss monster called Dagoth Fovon. He's tougher than anything I've faced before - I have to chug a load of potions but barely managed to defeat him, at the cost of getting my first Blight Disease. Ouf. I've seen enough rumours to hear of the rise of a Dagoth Ur (and also, that the volcano in the centre of Morrowind is being referred to by his name sometimes, although its proper name is Red Mountain), so I wonder if I've stumbled onto one of his unique minions early.

Then I pick up a gem, and a Dremora appears. I'm in no shape to fight him, fortunately I have an Almsivi Intervention scroll, so I bug out of there.

And then when I get back to Balmora... A couple of the locals start to approach me, like I've saved them from some dark waking-dream nightmare. They were the ones who had been possessed cultists, and had been approaching me with talk of the Sleeper awakening and various other sinister cult stuff. Looks like I'd killed the thing that was responsible for possessing them.

Many hours of gameplay later, I'm much more powerful, and doing some faction quests - I've advanced in the Tribunal Temple, done several quests for the guy in Ald-ruhn. The last quest he gives me... is to go and kill Dagoth Fovon in Hassour. Of course I've already done that... quite some time ago. So I immediately get the reward and the thanks from the Temple. Evidently I'd stumbled on an area that should have been too powerful for me, walked in and somehow managed to kill the boss before being asked to.

(I think this is an advantage that Morrowind had over the later games in the series, which often don't even place a boss until the quest that calls for its destruction, or won't allow you into the cave until you've got a reason to go there.)

And then Ald-ruhn turns out to have trouble of its own with cultists - the whole business with the Morvayn Manor and a young son of the Sarethi family being possessed with an ash statue. And a cult leader, Hanarai Assutlanipal, who is still technically a mortal mer (with a name indicative of probable Ashlander origins) but apparently has the same powers of "influence" that Dagoth Fovon had: killing Hanarai freed a resident of Ald'ruhn from the dark dreams' influence. Evidently she was well on the way to becoming Dagoth Hanarai, but had not yet made the full transformation...

The waking of the Sleepers and hunting down Sixth House bases later became one of my favourite parts of the quest. Especially when I explored the far northwestern islands - which were largely free - and found a huge Sixth House base called Subdun, that turned out to have *no* quest pointing to it from anywhere, with another named Dagoth, and killing him freed several more Sleepers from possession in the northwestern towns from Khuul to Maar Gan... it was very satisfying to track *that* one down, since nobody else in-game even knew where he was or that he existed :-)

Walking inside the Ghostfence for the first time and seeing the sky turning red.

Going up the mountain and discovering that there is still a working mine in there, with Imperial soldiers protecting it.

And then finding, inside the corner of the Ghostfence, *another* mine still working, staffed by a few enterprisingly brave (and obviously foolhardy) Ashlanders - probably of the Zainab clan, since there is a House Hlaalu quest in which they want a monopoly on the purchase of Zainab-produced ebony. One can only wonder how the Ashlanders actually got *in* to do any mining, since their mine doesn't appear to be under any protection, whether Imperial or Dunmer...

Hearing all about the last Nerevarine-claimant Peakstar, and her persecution by the Temple, and subsequent disappearence, and wondering if the Temple murdered her (and coming to the conclusion they probably did). Then encountering her actual ghost in the Cavern of the Incarnate, discovering that the Temple eventually let her go, but she perished at the hand of an ash vampire. A sad way to go, but better that way than to have been killed by the Temple.

...And then Sul-Matuul's next quest sends you into the depths of Kogoruhn. Where it is possible to miss encountering Dagoth Uthol entirely, and find the items Sul-Matuul wants, but far more satisfying to actually encounter and kill Uthol, probably your first Ash Vampire. And you realise that this was probably exactly the quest that Peakstar failed on, having the belief to take on the mantle of the Nerevarine but ultimately not the strength.