FineEdge60: I've read the reviews on the Avernum series and other Spiderworks games and have just a couple of questions, if I may ??
I understand the graphics aren't what you would call award-winning, but old school looks are not a problem, they bring back lots of good memories if anything. What my main concerns are the gameplay mechanics, ai interactions with in the game and over all continuity.
A little in depth observation from those who have played it would be very much appreciated. :)
Thanx
As someone who's been playing and enjoying Spiderweb's games since Avernum 4, here's my general take on things:
Pros:
- Continuity: You don't need to play through the Original Trilogy (A1-3) to appreciate The Great Trials Trilogy (A4-6) but Vogel really succeeds in creating stories for each game that fit within the broader arc of the entire series, stories where a given character can have motivations that are readily apparent in one game, but actually are tied very strongly to events in the past games: an effect of Vogel's strong writing in his games. Solberg in A5 is a great example of this.
- Gameplay Mechanics: The combat is what I can best describe as a mix of the tactical, strategic style of the IE games like the BG/IWD series, with the turn-based action point-based system of a game like Fallout. It's nice for me because I can tackle battles at the pace that I want, and the game richly rewards careful planning and management of a party's resources and special abilities. Clever positioning of your party members during especially difficult battles can make all the difference too. In some cases, it's instrumental to winning an encounter.
Cons:
- Power Gaming: In my experience, especially for A4-6, I've noticed that the game rewards "Power Gaming", where you basically become a double-agent for both sides to get the best loot in the game (this is a complaint I have with Geneforge 4, too). This means that if you want to role-play as a loyalist to either side, you're actually at a disadvantage.
- Sub-Optimal Character Builds: Maybe this is more because I suck, but a big problem I have with Vogel's games in the A4-5 era are that you can spend the entire game building your party characters to what you think is best for your style, only to find yourself screwed because the end game is optimized for certain character builds. For instance, in one sequence at the end of A4 (one of my favorites in the series), there's a really nasty sequence at the end with some powerful traps. You can turn them off, but you need a really level in a specific skill to do. Well dammit, I'd put most of my points into other skills like archery, quick action, and polearms. I'm sure I could have passed that section if I tried hard enough, but it was just too frustrating for me.
I hasten to add that this is less of an issue in his later games like Avadon and A6.