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mqstout: It's entirely the developer's bad decision that their product is in this boat.
Surely there is a ton wrong on GOG's own end, given that multiplayer is either non-existent, or sucks very badly, in the vast majority of GOG games. By the same token, very few GOG games have Crossplay with Steam, even though almost all of the multiplayer ones need it, and when Crossplay was first introduced, GOG implied that it would be a wide-scale thing that is universally applied --- not a tiny niche feature that is barely ever used, except for only very rare occasions (which is the very sad status quo that actually happened).

This TerraTech debacle is merely a symptom of a much larger and more pervasive problem: GOG needs to take the bold actions necessary to make multiplayer stop sucking on its platform. IMO the best way to do that would probably be for GOG to pay Steam to license the Steam API for use on GOG. GOG certainly needs to do something big to fix its colossal, platform-wide multiplayer problems.
Post edited August 10, 2018 by Ancient-Red-Dragon
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Bigs: Buy it from HumbleBundle - get a DRM Free build - which will probably not be updated - and a Steam key
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zgrillo2004: I might do that.Thanks for the tip *thumbsup
And apparently Humble no longer offer it DRM Free - pretty sure it was listed as such yesterday...
*checks library...*

DRM Free download was updated today (I pre-ordered / backed this AAAAGES ago - Feb 9th 2015.. YIKES!!) - seems like it can no longer be purchased DRM free though :/
Post edited August 10, 2018 by Bigs
It looked kind of interesting. pff... if they cannot even bother to get it done right here it might be better that way.

Considering they need to weasel out of refunds in such a unabashed way they should be kept in mind for any future endeavors.
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fronzelneekburm: Wasn't this one of gog's In Dev launch titles? Bodes well for the whole thing, doesn't it?
About as well as can be expected. That is what 'In Dev' is for, after all. Charitable donations to devs/publishers without any guarantee of getting anything in return.
...and it's gone before I can even get there.
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fronzelneekburm: Wasn't this one of gog's In Dev launch titles? Bodes well for the whole thing, doesn't it?
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groze: Oh, ONE game fails, and suddenly all the fear mongering forum goers come out of the woodwork, nice!
I naturally kind of assume that the readers of my posts are clever enough to decipher the meaning themselves. I'm not in the business of overexplaining things. I don't intend waste everyone's time with seemingly endless, rambling tl;dr walls of text that offer zero insight, contribute absolutely nothing of value and are dull as dishwater read.

Relying on briefness does have the downside that every once in a while some dolt comes along to put words into my mouth. I get it: If you can't grasp the meaning of a two-sentence post, it's ok to just make up your own meaning. Not just that, but accuse me of fear mongering over your own made up bullshit. In a thread where I literally finished one of my posts with the words "this is of course pure conjecture". Bra-vo!

So, to spell it out for you: I wasn't trying to say "OMG!!! ONE IN DEV GAME FAILED, THEY'RE ALL GOING TO FAIL!!! WE'RE ALL DOOMED!!!". It was more a "Well, looks like people who bought this are fucked and can't get a refund. This puts quite the dent in my trust in how gog handles in dev games." If they offered refunds for projects that fall apart, it would be a whole different story. Right now, they seem to only grant refunds within the 14-days grace period, which is farcical in this particular situation.

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groze: the dev might be too small to support a game on a DRM-free platform where not that many customers bought it.
sadviolin.gif

You put your game up for sale, you have an obligation to your buyers, doesn't matter how many (or few) of them there are.

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groze: I supported some of the games I listed above, by buying them when GOG got them, and I don't regret it for one second. They are ALL released, and they are all great games, for the most part. Why don't you "slippery slope" fear mongering people talk about those, too?
Maybe because this is the "TerraTech buyers are fukd"-thread, not the "Sing praises to developers for simply doing what their customers paid them to do: finish their damn game"-thread.

Think about it!
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Ancient-Red-Dragon: (systematic GOG multiplayer issues)
Counterpoint: As counter-example, look at Stardew Valley. Small dev, small dev team, small publisher. From posts, it was mostly 1 guy who handled most of the multiplayer coding. That says a lot right there about the limits of just how bad it can be.

It's about the developers/publishers actually caring about their customers rather than "If we please Steam, we're good enough."

THAT SAID, I do wish GOG would make public documentation on their APIs so people can see them and plan for them when making a product!!! This is here and readable for the world, without signing up for it: https://partner.steamgames.com/doc/sdk

EDIT: I found this: http://cdn.gog.com/open/galaxy/sdk/1.70/Documentation/index.html#matchmaking
Post edited August 10, 2018 by mqstout
After the Epic Store Exclusiveness BS being such hot news and reminding me of our situation here, I've barked up their tree again, and they say they'd be "happy to look at some alternatives".

I made a new topic about that here: Tons of development, bugfixes, and new content - they screwed us over
Hmmmm. . . well. . . another Indie-developer production running on the "We're-a-gonna" engine.

I think I share the general consensus that there's no need to lose sleep on this one. I wish these guys just get a second job running a help-desk or something instead of cluttering up store-fronts.
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mqstout: Once again, have to blame the developers for making bad decisions.
But you can blame GOG for not having a contract for InDev companies which specifically says "Any updates or features that the game gets on Steam must also be patched onto the GOG version too".
Post edited October 28, 2019 by Crosmando
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BlackSun: After the Epic Store Exclusiveness BS being such hot news and reminding me of our situation here, I've barked up their tree again, and they say they'd be "happy to look at some alternatives".

I made a new topic about that here: Tons of development, bugfixes, and new content - they screwed us over
I decided to reply at your newer topic rather than here.
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Crosmando: But you can blame GOG for not having a contract for InDev companies which specifically says "Any updates or features that the game gets on Steam must also be patched onto the GOG version too".
No, but I can blame GOG for having a contract and not enforcing it.
Update, over at this topic, I've got a new statement from their staff regarding our situation here.