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While privacy is a basic human right and I agree with the sentiment, unless you use tor and a multi walled VPN, nothing you do is private anyway.

Data has been king for a very long time. Not saying it's right, but it is what it is. Data makes billions.
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In the era of "everything, everywhere 'wants' an unnecessary online connection", rather than add 500x block rules to the firewall, I find the only sane thing to do is just run a "whitelist" firewall, ie, you set it to block everything by default then just add a dozen or so 'allow exceptions' for the web browser, email, etc, programs that you want going online. Never had any problem with any game crashing from being blocked by the firewall (and if I did, I'd refund it).
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LordCephy: As far as I can tell, Bastion does not use unity as it doesn't even have any unity dll files. It wouldn't be an issue here.


I own the itch.io version of Sundered: Eldritch Edition, which has the following Unity dll files:
Unity3dSdk.dll
UnityEngine.dll
UnityEngine.dll.mdb
UnityEngine.Networking.dll
UnityEngine.UI.dll

I tossed my laptop into airplane mode, and Sundered runs just fine. There was no message or popup asking for an Internet connection.
Sorry for the slight necro, but one way I found to see if a game is made on Unity is to see where the game's binary is, and if there is a folder next to it called <binary's name>_Data, like, for example, Dust-An-Elysian-Tail.exe and Dust-An-Elysian-Tail_Data (disclaimer: just a random name; I don't remember if this game's exe is named exactly like this)
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Dark_art_: A little heads up:

Was browsing the AppData/LocalLow folder and found several unity games with analytics folder (...)
About that, correct me if I'm wrong, but I remember having read that since 2017, the engine has analytics enabled by default in every project, with the dev having then to opt out from them. And apparently, some analytics options can't even be disabled.