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Accatone: Not really impressed by the new alpha footage trailer but it's still too early to make a judgement. I hope that the game turns out OK when it's finally released.
Agreed, and looking at the video, if it didn't have the System Shock name to it, there wouldn't be anything to make this game stick out among the other scifi horror games. The main thing this video showed was progress being made with the new engine which I am happy to see. They have a lot more work to go to make this game stand out, especially in the visuals department. Just using the System Shock brand will only take them so far.
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Telika: I do already own it. In this game's case, I'm not too interested in the historical value of the original or its old-school feel by itself, as I played the original SS2 (one of my very favorite games) and a whole bunch of games of the SS1 era. I don't feel any historical curiosity. I'm only interested in the cool gameplay and universe and design and stories and dialogues of System Shock - its intemporal value. And hoping to experience the best version of it, for its own sake. Not to know "how it felt back then".

But if you people say that the update won't add enough to the experience to justify postponing it so much, then ok, I'll dive into GOG's current version.
If you dig the sequel, you'll find some enjoyable features in the game. :)
I say this was a good call. Unity engine on that demo made the whole game look pix elated on the blood and other textures. Using Unreal Engline 4 is going to be great for many reasons a few which are Future compatibility with new hardware and Operating systems. and the fact that the engine can use lower end hardware and achieve such amazing visuals. Look at unreal tournament alpha as an example. A gtx 960 can max it out and it looks stunning maxed out.

Makes this even more of a treat when it comes out and love the new cleaner look to the game now :)

ps that melee attacking in the new trailer for unreal engine 4 looks spotty but I hope they fix that...
Post edited March 04, 2017 by UnrealQuakie
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UnrealQuakie: Unity engine on that demo made the whole game look pix elated on the blood and other textures.
I'm pretty sure that had little to do with Unity itself and rather the art assets used.
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UnrealQuakie: Unity engine on that demo made the whole game look pix elated on the blood and other textures.
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mistermumbles: I'm pretty sure that had little to do with Unity itself and rather the art assets used.
if it did or not unity is pretty bad in the performance department so seeing this news thing from you is good news haha
Well, shocking news ;)
Yes the freezing thing seems new. I dig the idea of more environmental interaction and although I love citadel station some elements are not translating well to this new era we live. For instance grainy vhs tape like security footage it's unlikely to be found on a space station, hell not even cctv. A hologram type of thing like the one seen on Prometeus movie or new doom would make a bit more sense..
The game original engine was a tech achievement on itself, I'd love to see something of equal impact to the genre. UE4 has great potential and I hope they exploit it to the max.
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Also I don't dig much shodan apperance on the last shot of the trailer or the VA. why changing that element?
Post edited March 04, 2017 by ROCKMAN_77