Posted April 28, 2020
Hey everyone, I hope you are all well and safe.
As the title suggests, this is not a GOG-related thread but an appreciation thread for a great game.
So, in the past few years I got into the so called "metroidvania" genre and I had a great time with many games such as Ori and the Blind Forest, Axiom Verge and Guacamelee to name a few.
At some point it occurred to me that I actually had never played the game that started it all, Metroid. Back in the days I owned a NES and a SNES but never played Metroid / Super Metroid for more than a few minutes. It seems that back then, I just couldn't "get" what these games were about and how progression was made.
Fast forward to the present. Due to the pandemic and the more time we spend at home I found some extra time to play games (which usually does not happen very often). And one day I had an epiphany: I remembered that I had bought a mini SNES Classic a couple of years ago. And Super Metroid is in the preloaded games. Guess what happened next :)
After completing the game I stood in awe. I could not believe that I had just completed such a masterpiece.
At the beginning I was skeptical, due to the game being 26 years old and how it would live up to today's standards. I was quickly relieved of these thoughts as 30 minutes in I understood that this game was doing everything the right way. And to think that people managed to create this game with the limitations of such a console. Wow.
Gameplay? Perfect. Exploration of massive proportions, huge map, tons of secrets. Meaningful upgrades, all with extended use throughout the game.
Graphics? Perfect. Well, you know, for that era it was as great as you could get for a 2D game. Now that I think of it, the graphics are much better than those in many so called "2D retro" games of today.
Audio? Perfect. The music is so atmospheric and at many occasions I actually thought the game wanted me to be afraid. You have a permanent claustrophobic feeling and the music takes that feeling to a whole new level.
Controls? Tight. As all games should implement them to this day. Did I mention that you can rebind all the buttons?
Well, I could go on and on but I want to keep this short. I will just mention a few things about the map that could have made my life a tiny bit easier.
Doors. Each time I opened a new door it would be nice if I could see it on the map. This way I would instantly know how to get back to a previous area quickly. But doors are not marked on the map, meaning that a good amount of wandering around is probably mandatory.
Items/upgrades. The game does a great job in displaying a small dot in rooms where an item/upgrade is available. The thing is, even though you collect it it still appears on the map. This makes it hard to keep track of what you have not collected so that you can revisit specific rooms when you get a new ability.
All in all, I was really glad to play this game. Besides the whole history of the genre etc., it actually managed to become my favorite Nintendo game of all time.
To anyone who likes metroidvanias: if you haven't played Super Metroid yet, you owe it to yourselves to experience it at least once.
Excuse me for the long post, I just needed to share my excitement with fellow gamers. Please feel free to share your experiences with the game!
As the title suggests, this is not a GOG-related thread but an appreciation thread for a great game.
So, in the past few years I got into the so called "metroidvania" genre and I had a great time with many games such as Ori and the Blind Forest, Axiom Verge and Guacamelee to name a few.
At some point it occurred to me that I actually had never played the game that started it all, Metroid. Back in the days I owned a NES and a SNES but never played Metroid / Super Metroid for more than a few minutes. It seems that back then, I just couldn't "get" what these games were about and how progression was made.
Fast forward to the present. Due to the pandemic and the more time we spend at home I found some extra time to play games (which usually does not happen very often). And one day I had an epiphany: I remembered that I had bought a mini SNES Classic a couple of years ago. And Super Metroid is in the preloaded games. Guess what happened next :)
After completing the game I stood in awe. I could not believe that I had just completed such a masterpiece.
At the beginning I was skeptical, due to the game being 26 years old and how it would live up to today's standards. I was quickly relieved of these thoughts as 30 minutes in I understood that this game was doing everything the right way. And to think that people managed to create this game with the limitations of such a console. Wow.
Gameplay? Perfect. Exploration of massive proportions, huge map, tons of secrets. Meaningful upgrades, all with extended use throughout the game.
Graphics? Perfect. Well, you know, for that era it was as great as you could get for a 2D game. Now that I think of it, the graphics are much better than those in many so called "2D retro" games of today.
Audio? Perfect. The music is so atmospheric and at many occasions I actually thought the game wanted me to be afraid. You have a permanent claustrophobic feeling and the music takes that feeling to a whole new level.
Controls? Tight. As all games should implement them to this day. Did I mention that you can rebind all the buttons?
Well, I could go on and on but I want to keep this short. I will just mention a few things about the map that could have made my life a tiny bit easier.
Doors. Each time I opened a new door it would be nice if I could see it on the map. This way I would instantly know how to get back to a previous area quickly. But doors are not marked on the map, meaning that a good amount of wandering around is probably mandatory.
Items/upgrades. The game does a great job in displaying a small dot in rooms where an item/upgrade is available. The thing is, even though you collect it it still appears on the map. This makes it hard to keep track of what you have not collected so that you can revisit specific rooms when you get a new ability.
All in all, I was really glad to play this game. Besides the whole history of the genre etc., it actually managed to become my favorite Nintendo game of all time.
To anyone who likes metroidvanias: if you haven't played Super Metroid yet, you owe it to yourselves to experience it at least once.
Excuse me for the long post, I just needed to share my excitement with fellow gamers. Please feel free to share your experiences with the game!