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zeogold: Makes me miss Fairfox.
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Crewdroog: i'm here so infrequently; she left? :(
i heard vacation but not sure when he'll return but snowkatt knows more! Hi btw
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Emachine9643: snowkatt knows more!
Wait, what does snowkatt have to do with anything?
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Crewdroog: i'm here so infrequently; she left? :(
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Emachine9643: i heard vacation but not sure when he'll return but snowkatt knows more! Hi btw
<3 hello!
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Crewdroog: i'm here so infrequently; she left? :(
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zeogold: Not permanently, thank goodness. She's on vacation currently in the U.K.
oh good, i like her crazy butt.
Post edited August 13, 2016 by Crewdroog
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Crewdroog: oh good, i like her crazy butt.
It's been too long. I'm going to have to open up a ridiculous thread myself soon enough.
I never had any intention of buying the SNES until I demo'd Super Metroid. I lost my will to that game...
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chadjenofsky: I never had any intention of buying the SNES until I demo'd Super Metroid.
Great game!
That insanely hard 'wall jump', though.
It pisses me off!
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chadjenofsky: I never had any intention of buying the SNES until I demo'd Super Metroid.
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almabrds: Great game!
That insanely hard 'wall jump', though.
It pisses me off!
I never could figure out that regenerate ability until I looked it up.
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fortune_p_dawg: im glad it doesn't have the anime-ness of the later metroids.
Wot? :v
My favorite TAS of this game (yes, I know it's been obsoleted, but it does things you don't see in the newer videos): I like this particular TAS because it:
1. Uses some glitches you don't usually see (notably, Samus is at 0 energy for a fair portion of the run)
2. Uses an easy to understand Arbitrary Code Execution glitch. Basically, the glitched beam executes code starting from the Super Missile count.

I was able to determine that firing the glitched beam with 96 Super Missiles (96 is the decimal opcode for RTS on the SNES's CPU) would not crash the game. Of course, when that beam was in the air (it looks like a missile and does nothing), firing a Super Missile *did* crash the game.