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http://www.failbettergames.com/7-facts-about-our-next-game/
Kickstarter begins in feb 2017
7 facts about Sunless Skies

1 As with Sunless Sea, it’ll be rich with stories. The Victorian Empire in space – the High Wilderness – a “blistering, wonderful night” among the thrones and domains of the stars. The Empress has abandoned London and led an exodus to the High Wilderness, to carve out a new British Empire. With the Empire being increasingly authoritarian, bohemians, revolutionaries and outcasts – like you – are trying to make a life for themselves on its fringes.

2 It will elaborate on Sunless Sea. We’re enhancing the stuff we liked, and refining the experience. It will be a punishing game, but respectful of your time.

3 At full release, it will be available on the same platforms at launch which Sunless Sea is available on now: Windows, Mac and Linux.

4 We will use Early Access again, taking on board all of the lessons we learned from Sunless Sea.

5 Why the name? The stars are dying. The stars are the Judgements: the inventors, arbiters and enforcers of the universe’s laws – but a revolution has begun, and the stars are being murdered.

6 Our influences include: the science fiction of H G Wells and C S Lewis, the planetary romances of Leigh Brackett, Art Nouveau, Event Horizon, trains.

7 We are running a Kickstarter for it in February! Stop the clocks, mark your diaries, save your pennies!
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armedready: 2 It will elaborate on Sunless Sea. We’re enhancing the stuff we liked, and refining the experience. It will be a punishing game, but respectful of your time.
I wonder if they're going to get rid of the (optional, but standard) permadeath, it doesn't work at all in a narrative heavy game for me.
Frankly I found myself quickly bored with Sunless Sea. I might try it again one day, with permadeath turned off, but I simply don't think it's game for me. I don't get it's appeal at all. I certainly have no interest in a sequel.
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Shit, I still haven't played the 1st one.
Ooh awesome, really looking forward to this! Now if only I can finish Sunless Sea one day. Such a long game :P My only real complaint about it is that the zee monster part of the game isn't interesting enough. I'd like more encounters like : "I don't know what the hell is making the water move like that but I sure as hell aren't going anywhere near it". As it is the zee monsters are interesting, but fighting them is pretty trivial.
Never bothered finishing Sunless Sea, so I guess I'm staying clear of this one.

It looked like it had some interesting stories here and there, but what's the point if I'll see the same three first stories a billion times before seeing these other ones?
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armedready: 2 It will elaborate on Sunless Sea. We’re enhancing the stuff we liked, and refining the experience. It will be a punishing game, but respectful of your time.
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WBGhiro: I wonder if they're going to get rid of the (optional, but standard) permadeath, it doesn't work at all in a narrative heavy game for me.
It's optional? Or do you mean leaving things as inheritance for future playthroughs?

If not I might give it another try, although it does give me that feeling of "I'm not playing like I'm supposed to" so I wonder if it'll matter.
Post edited September 25, 2016 by DaCostaBR
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DaCostaBR: It's optional? Or do you mean leaving things as inheritance for future playthroughs?

If not I might give it another try, although it does give me that feeling of "I'm not playing like I'm supposed to" so I wonder if it'll matter.
Aye, pretty sure permadeath is optional.
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DaCostaBR: It's optional? Or do you mean leaving things as inheritance for future playthroughs?

If not I might give it another try, although it does give me that feeling of "I'm not playing like I'm supposed to" so I wonder if it'll matter.
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omega64: Aye, pretty sure permadeath is optional.
Cool, but like I said, I'm pretty sure the game was mostly designed with permadeath in mind, so turning it off might still not be the best experience.
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